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View Full Version : Team Fortress 2 Update Released



siosios
06-20-2014, 01:59 PM
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:




Love & War Update (http://www.teamfortress.com/loveandwar/)

Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
Partner Taunts can now be performed with the opposing team
Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time

Taunts are no longer equipped in the Action Slot
Pressing the Taunt key in game now brings up the new Taunt Selection menu
Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt



Mann Co. Store

Added 15 new taunts and a taunt bundle
Added 5 new weapons and a weapon bundle
Added 44 new cosmetics and a cosmetic bundle
Added "Taunt" category into the store
Added Mann Co. Stockpile Crate Key
The "Hats" and "Misc" categories have been merged into "Cosmetics"


Items

Added the Mann Co. Stockpile Crate to the droplist

Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items


Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
Updated Mann Co. Crates to display which Unusual Series they can potentially output
Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
Added crafting recipes for newly added weapons
Added Killstreak Kits to MvM for newly added weapons
Added OzFortress Season 11 tournament medals


Weapon changes and updates

With The Hitman's Heatmaker, pressing ‘reload’ now activates focus when it is full
The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
The Bushwacka can no longer randomly crit
All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
Updated Loch-n-Load reload animation
Sentry bullets are now affected by damage falloff outside of sentry scan range
Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's


Misc Changes

Updated the Halloween holiday to automatically be enabled when the server runs an _event map
Added a check to prevent achievement announcement spam
Converted several weapon models to use the c_models system
Updated the localization files


Bug Fixes

Fixed an exploit where charging Demoman could turn more than allowed
Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
Fixed The Director's Vision taunt not playing both variations for the Pyro
Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
Fixed a bug that would sometimes cause items to unequip themselves
Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
Fixed a regression with the trigger_gravity entity not correctly applying its settings
Fixed another exploit where Engineer buildings could build up a large amount of health
Fixed a server performance issue related to the item_teamflag entity
Fixed the itemtest command

Fixed cosmetics shared between multiple classes not rendering correctly
Updated the cosmetic item list to sort by name



Map Fixes

Updated cp_granary

Removed collision from lights and small props protruding from walls
Fixed collision on fences
Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
Fixed players shooting through gaps around forward spawn doors
Fixed door protruding through roof on Red's forward spawn
Fixed a collision bug that gave players access to the roof above Red's spawn door
Prevented players from building inside spawn room doors
Adjusted area portals to improve rendering and performance


Updated koth_harvest_final

Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
Small performance increase through prop fade adjustments
Players can no longer build inside spawn doors


Updated pl_upward

Fixed physics debris triggering the payload cart’s finale explosion





More... (http://store.steampowered.com/news/13707/)