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View Full Version : Team Fortress 2 Update Released



siosios
07-25-2014, 09:02 AM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Fixed a case where move speeds could be exploited using player view angles
Fixed an exploit related to Bonk! Atomic Punch and Crit-a-Cola
Fixed cosmetic items not using the correct team skins when attached to ragdolls
Fixed a bug related to cancelling the Eureka Effect taunt and teleporting immediately
Fixed baseballs causing teleporter exits to detonate
Updated The Five-Month Shadow to fix a paint-related problem
Updated The Merc's Mohawk so it can be equipped by all classes
Updated the equip_region for the Exquisite Rack
Updated beta map pl_cactuscanyon

Redesigned the alternate window route over the choke point by stage 2 capture point 1
Window overlooking second stage final capture point is now a doorway
Removed stairs leading to back barn in stage 2 near final capture point
Back alley behind water tank in stage 2 is now a 1-way drop down
Added small health pack in the small room off the back stairwell flank near stage 1 capture point 2
Fixed players building in spawn rooms



Updated beta map rd_asteroid


Mode changes


Players must steal at least 25 points before they can leave the vault with the reactor core
Updated power core pick up sound
Updated robot death effects and sounds
Updated HUD layout



Map changes


Layout has been adjusted with the overall goal of increasing players ability to participate in creating points for their team
Added terrain path and cave entrance under mid bridge. Exit is located near the large row of windows. Cave contains a medium health pack
Widened play space near cave exit leading into large row of windows
Added small ammo pack to underwater flank that leads to enemy reactor vault
Added small health kit to staging area before the interior battlements
Reduced ammo pack near vault from full to medium
Added alcove near front door staging area
Robots have been rearranged


A robots now circle the staircase near the front door
B robots now roam the interior bridge above the water



Enabled flashing lights when a team's power reactor has been stolen
Fixed broken stair collision when exiting the water near the bridge. In some cases it would push players back into the water.
Added player blocker to ledge above exterior battlements
Widened glass tunnel flank doorway near C robots
Increased attackers spawn time by 1 second






More... (http://store.steampowered.com/news/13994/)