siosios
07-31-2014, 02:32 AM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added a new startup music track from Expiration Date
Fixed projectiles causing teleporter exits to detonate
Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload
Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator
Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3
Fixed a bug related to orphaned marked for death particles
Updated the target ID to be hidden while taunting
Updated the Bolt Boy to have two styles like the Bonk Boy
Updated the equip_regions for the Bonk Boy and the Bolt Boy
Updated the materials for the Boo Balloon
Updated pl_cactuscanyon
Added stage 3
Limited Red flanking route near cliff to Blu spawn in stage 1
Added health and ammo inside underpass by Blu spawn in stage 1
Adjusted spawn times in stage 2
Adjusted health and ammo packs
Updated rd_asteroid
Mode changes
Updated HUD layout
Fixed a bug that would prevent players from picking up the reactor core
Teams will now spawn 70% faster if their C robots are dead
Map changes
Fixed unbalanced ammo kits in Blu base near the vault
Added flashing light in the vault that will activate when a player is stealing points
Added larger one way glass windows to spawn exit doors
Added small ammo pack to top of the stairs at the cave exit
Shortened length of pipes in vents that require players to crouch
Increased track length for A robots. This is to provide more angles of attack.
Extended flat area near left spawn exit for Engineers to build teleporters
Lowered the health for the A robots from 500 to 300
Fixed a bug where the power supply would not disable the flashing alarms when it was captured
More... (http://store.steampowered.com/news/14036/)
Added a new startup music track from Expiration Date
Fixed projectiles causing teleporter exits to detonate
Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload
Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator
Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3
Fixed a bug related to orphaned marked for death particles
Updated the target ID to be hidden while taunting
Updated the Bolt Boy to have two styles like the Bonk Boy
Updated the equip_regions for the Bonk Boy and the Bolt Boy
Updated the materials for the Boo Balloon
Updated pl_cactuscanyon
Added stage 3
Limited Red flanking route near cliff to Blu spawn in stage 1
Added health and ammo inside underpass by Blu spawn in stage 1
Adjusted spawn times in stage 2
Adjusted health and ammo packs
Updated rd_asteroid
Mode changes
Updated HUD layout
Fixed a bug that would prevent players from picking up the reactor core
Teams will now spawn 70% faster if their C robots are dead
Map changes
Fixed unbalanced ammo kits in Blu base near the vault
Added flashing light in the vault that will activate when a player is stealing points
Added larger one way glass windows to spawn exit doors
Added small ammo pack to top of the stairs at the cave exit
Shortened length of pipes in vents that require players to crouch
Increased track length for A robots. This is to provide more angles of attack.
Extended flat area near left spawn exit for Engineers to build teleporters
Lowered the health for the A robots from 500 to 300
Fixed a bug where the power supply would not disable the flashing alarms when it was captured
More... (http://store.steampowered.com/news/14036/)