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View Full Version : Dota 2 Workshop Tools Alpha Update - September 15th, 2014



siosios
09-17-2014, 02:17 AM
Multiple Team Support

Added support for multiple teams (up to 10) and a multiple team custom game example


Bug fixes and updates


Fixed particle system using sprite trails where trail tint color would be applied to the wrong end
Added option to specify if particle rendering operators should saturate the color to white before applying alpha blending
Fixed exit crash when running with -tools
Reduced memory usage when running custom game modes and tools
Reduced CPU usage while playing custom games
Improved interpolation of cloth in high latency and packet loss situations
Fixed portraits not moving mouths when speaking lines
Fixed FBX animation files not compiling animation if there was also geometry in the file
Fixed material remapping and handling backslash as a path separator for a material resource
Fixed duplicate NPC units list in Hammer when using the reload FGD feature
Fixed Hammer crash when attempting to open or close a map file while loading another map
Fixed video settings not being applied properly
Added "StartTouch" output for func_physbox that fires if "touchoutputperentitydelay" greater than 0 seconds
Additional methods have been exposed or added to the scripting system

StartSoundEventFromPosition()
GiveXP()
GiveGold()
SetCustomGameEndDelay()
SetCustomVictoryMessageDuration()
SetCustomHealthLabel() allowing custom labels to be drawn above the health bar
ShowCustomHeaderMessage() to display custom header messages similar to first blood or kill streak notices


Added team name support to GameRules:SendCustomMessage() as "%s3"
Added script bindings for UTIL_MessageTextAll/UTIL_MessageTextAll_WithContext
Added SetHideKillMessageHeaders() to hide kill streak and first blood messages
Added "entindex" key to player spawn game event
Added "dota_team_kill_credit" game event
Added 'HideKillMessageHeaders' game event
Added "GrantXPGold" action to data driven abilities with XPAmount:integer, GoldAmount:integer, ReliableGold:boolean, and SplitEvenly:boolean as key value pairs.Fixed neutral camp prefab to not need unique name



More... (http://store.steampowered.com/news/14388/)