siosios
09-26-2014, 06:23 AM
Fixed Hammer crash when using FBX export a model with multiple materials
Fixed crash when loading malformed keyvalues ability file
Fixed bug where models rendered with particle systems would show up without their wearables
Disabled bot commander thinking when bot thinking is disabled.
Fixed crash when a delayed action in a script would try to operate on a deleted entity
All Assets Working Set in assetbrowser is now alphabetized
Expose CDOTA_BaseNPC::CanEntityBeSeenByMyTeam to lua
Expose CDOTA_BaseNPC::GetAttackCapability to lua
Expose CDOTA_Ability_DataDriven::ApplyDataDrivenModifier which is similar to CDOTA_Item_DataDriven::ApplyDataDrivenModifier.
Added GetModifierStackCount and SetModifierStackCount calls in Lua to manipulate modifier stacks directly.
Added the "ProcessProcs" key to the "CreateBonusAttack" action, to allow procs to fire on the extra attack.
Fixed a bug where attachment points on heroes could be in the wrong place
Fixed a bug where Model Editor's outliner would be blank after reload when a filter was present
PET: Particle asset parent and child menus now select the parent or child asset in the current asset browser page if it is there instead of the global browser
PET: Info for child endcap and delay is displayed above child button
PET: Changing sessions now does a global restart of the particle simulation
Fixed a crash in GetAbilityByIndex
Fixed some corrupted textures
Fixed Model Editor bug where closing an animation import file browser would prevent future attempts to add animations to that group
Added some better reporting when stash purchasing is disabled.
Fixed a crash in Model Editor when trying to remove an animation group that is referenced by another animation group
Ember spirit's remnant model now appears
Expose Aura_ApplyToParent flag to datadriven modifiers
Fixed the color of many existing Dota particle systems that use addself + overbright features in their render ops.
Added the script_help2 command which reports help text on all exposed Lua functions including parameter names.
Target selection in data-driven items and abilities will no longer automatically include dead units. The target flag DOTA_UNIT_TARGET_FLAG_DEAD is required to include dead units.
Added support for hiding various portions of the in game HUD
Added the ability to query Dota Ability keybindings from Scaleform in addonsAdded the ability to get the world position from screen space in Scaleform in addons
More... (http://store.steampowered.com/news/14507/)
Fixed crash when loading malformed keyvalues ability file
Fixed bug where models rendered with particle systems would show up without their wearables
Disabled bot commander thinking when bot thinking is disabled.
Fixed crash when a delayed action in a script would try to operate on a deleted entity
All Assets Working Set in assetbrowser is now alphabetized
Expose CDOTA_BaseNPC::CanEntityBeSeenByMyTeam to lua
Expose CDOTA_BaseNPC::GetAttackCapability to lua
Expose CDOTA_Ability_DataDriven::ApplyDataDrivenModifier which is similar to CDOTA_Item_DataDriven::ApplyDataDrivenModifier.
Added GetModifierStackCount and SetModifierStackCount calls in Lua to manipulate modifier stacks directly.
Added the "ProcessProcs" key to the "CreateBonusAttack" action, to allow procs to fire on the extra attack.
Fixed a bug where attachment points on heroes could be in the wrong place
Fixed a bug where Model Editor's outliner would be blank after reload when a filter was present
PET: Particle asset parent and child menus now select the parent or child asset in the current asset browser page if it is there instead of the global browser
PET: Info for child endcap and delay is displayed above child button
PET: Changing sessions now does a global restart of the particle simulation
Fixed a crash in GetAbilityByIndex
Fixed some corrupted textures
Fixed Model Editor bug where closing an animation import file browser would prevent future attempts to add animations to that group
Added some better reporting when stash purchasing is disabled.
Fixed a crash in Model Editor when trying to remove an animation group that is referenced by another animation group
Ember spirit's remnant model now appears
Expose Aura_ApplyToParent flag to datadriven modifiers
Fixed the color of many existing Dota particle systems that use addself + overbright features in their render ops.
Added the script_help2 command which reports help text on all exposed Lua functions including parameter names.
Target selection in data-driven items and abilities will no longer automatically include dead units. The target flag DOTA_UNIT_TARGET_FLAG_DEAD is required to include dead units.
Added support for hiding various portions of the in game HUD
Added the ability to query Dota Ability keybindings from Scaleform in addonsAdded the ability to get the world position from screen space in Scaleform in addons
More... (http://store.steampowered.com/news/14507/)