siosios
11-01-2014, 04:14 AM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed a dedicated server crash related to the new map sd_doomsday_event and server-wide curses
Fixed Blue team hearing the win audio instead of the lose audio when Red gets the tickets to the Strongmann machine
Fixed grenade projectiles doing more damage than expected
Fixed players changing team to respawn outside of their cart while playing a minigame
Fixed players being able to use the Eureka effect while in their bumper car
Fixed a bug that let Engineers move faster while carrying a building
Fixed the Spycicle not giving the Spy fire resistance
Fixed The Manngaroo itemset including the wrong item
Updated the equip_region for the Vaccinator and Quick-Fix
Fixed a bug where players would not get a kill credit for turning another player in to a ghost
Updated player ghosts to always use team color
Updated the new TargetID system
Added Advance Option and ConVar to disable floating health icon (tf_hud_target_id_disable_floating_health)
Added Advance Option to control the alpha of TargetID nameplate
Fixed not showing for disguised enemy Spies
Fixed showing the health of cloaked Spies
Fixed not hiding the panel when players are no longer visible
Added ConVar tf_weapon_criticals_melee to control whether melee weapons have random crits. Works separately from tf_weapon_criticals.
Fixed the knife not playing its backstab animation when crits are disabled
Fixed round-end crits not working when tf_weapon_criticals is set to zero
Updated sd_doomsday_event
Added spell pickups near the ticket case spawn
Reduced mega spell respawn time from 90 seconds to 45 seconds
Fixed curses occurring in bumper car minigames
Fixed players being able to boost their bumper cars early
Increased the damage that bumper cars receive from collisions
Players can no longer suicide when in a Bumper Car
Replaced large ammo kits near the Strongmann machine with spells
Reduced ammo kit size on the bridge from full to medium
Updated HHH to use a giant Necro Smasher when attacking players
Platform game:
Fixed Merasmus giving instructions in the platform game when it gets to the final platform
Center tent pole now vanishes when the final platform is reached
Soccer game:
Added HHH, spawns 45 seconds into the match
Duck game:
Increased max score to 200
More... (http://store.steampowered.com/news/14820/)
Fixed a dedicated server crash related to the new map sd_doomsday_event and server-wide curses
Fixed Blue team hearing the win audio instead of the lose audio when Red gets the tickets to the Strongmann machine
Fixed grenade projectiles doing more damage than expected
Fixed players changing team to respawn outside of their cart while playing a minigame
Fixed players being able to use the Eureka effect while in their bumper car
Fixed a bug that let Engineers move faster while carrying a building
Fixed the Spycicle not giving the Spy fire resistance
Fixed The Manngaroo itemset including the wrong item
Updated the equip_region for the Vaccinator and Quick-Fix
Fixed a bug where players would not get a kill credit for turning another player in to a ghost
Updated player ghosts to always use team color
Updated the new TargetID system
Added Advance Option and ConVar to disable floating health icon (tf_hud_target_id_disable_floating_health)
Added Advance Option to control the alpha of TargetID nameplate
Fixed not showing for disguised enemy Spies
Fixed showing the health of cloaked Spies
Fixed not hiding the panel when players are no longer visible
Added ConVar tf_weapon_criticals_melee to control whether melee weapons have random crits. Works separately from tf_weapon_criticals.
Fixed the knife not playing its backstab animation when crits are disabled
Fixed round-end crits not working when tf_weapon_criticals is set to zero
Updated sd_doomsday_event
Added spell pickups near the ticket case spawn
Reduced mega spell respawn time from 90 seconds to 45 seconds
Fixed curses occurring in bumper car minigames
Fixed players being able to boost their bumper cars early
Increased the damage that bumper cars receive from collisions
Players can no longer suicide when in a Bumper Car
Replaced large ammo kits near the Strongmann machine with spells
Reduced ammo kit size on the bridge from full to medium
Updated HHH to use a giant Necro Smasher when attacking players
Platform game:
Fixed Merasmus giving instructions in the platform game when it gets to the final platform
Center tent pole now vanishes when the final platform is reached
Soccer game:
Added HHH, spawns 45 seconds into the match
Duck game:
Increased max score to 200
More... (http://store.steampowered.com/news/14820/)