siosios
11-04-2014, 10:08 PM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added the 'Tomb Raider' (http://www.teamfortress.com/post.php?id=14855) tag to the item import tool
Added The Kritz or Treat Canteen to the Halloween 2014 Community Bundle
Players who previously purchased the bundle have automatically been granted the item
Fixed a client crash that could happen while the server was changing maps
Fixed the Teleport spell not appearing in Helltower
Fixed rare spells appearing in regular Helltower spellbook pick-ups
Fixed disguised Spies not displaying the correct health value to enemies
Fixed the Engineer not playing the proper response rules while using the Golden Frying Pan
Fixed the Sniper getting stuck with a zoomed FOV after taunting while zooming
Fixed maps not loading correctly in the SFM tool
Fixed a bug in the Workshop import tool related to frame count calculation for taunts that were exported from the SFM tool
Fixed the Demoman not riding in the correct bumper car position when holding two-handed melee weapons
Disabled auto team-balance while players are in hell on Helltower and Carnival of Carnage
Updated bumper cars to deal damage when hitting players not in bumper cars
Updated the Necro Smasher so Strange parts and Halloween Spells can be applied to it
Updated the equip_region for the Iron Fist
Removed the smoke effect from the Tiny Texan
Updated the Rescue Ranger so players no longer block its ability to pick-up buildings from a distance
Updated sd_doomsday_event
Fixed a bug where Merasmus's curses would trigger during the bumper car minigames
Fixed players using the tiny-melee-only curse to get outside of the playable area of the map
Fixed a bug with the Eureka Effect and with teleporters where players could escape being teleported to the bumper car minigames
Reduced duration of the Monoculus spell from 15 seconds to 8 seconds
Fixed players being able to construct buildings in the spawn areas
Fixed Engineers not being able to build if a Merasmus curse is enabled while they were carrying a building
Updated Merasmus's curses to remove all projectiles and sentry gun ammo when teleporting players to the middle of the map
More... (http://store.steampowered.com/news/14869/)
Added the 'Tomb Raider' (http://www.teamfortress.com/post.php?id=14855) tag to the item import tool
Added The Kritz or Treat Canteen to the Halloween 2014 Community Bundle
Players who previously purchased the bundle have automatically been granted the item
Fixed a client crash that could happen while the server was changing maps
Fixed the Teleport spell not appearing in Helltower
Fixed rare spells appearing in regular Helltower spellbook pick-ups
Fixed disguised Spies not displaying the correct health value to enemies
Fixed the Engineer not playing the proper response rules while using the Golden Frying Pan
Fixed the Sniper getting stuck with a zoomed FOV after taunting while zooming
Fixed maps not loading correctly in the SFM tool
Fixed a bug in the Workshop import tool related to frame count calculation for taunts that were exported from the SFM tool
Fixed the Demoman not riding in the correct bumper car position when holding two-handed melee weapons
Disabled auto team-balance while players are in hell on Helltower and Carnival of Carnage
Updated bumper cars to deal damage when hitting players not in bumper cars
Updated the Necro Smasher so Strange parts and Halloween Spells can be applied to it
Updated the equip_region for the Iron Fist
Removed the smoke effect from the Tiny Texan
Updated the Rescue Ranger so players no longer block its ability to pick-up buildings from a distance
Updated sd_doomsday_event
Fixed a bug where Merasmus's curses would trigger during the bumper car minigames
Fixed players using the tiny-melee-only curse to get outside of the playable area of the map
Fixed a bug with the Eureka Effect and with teleporters where players could escape being teleported to the bumper car minigames
Reduced duration of the Monoculus spell from 15 seconds to 8 seconds
Fixed players being able to construct buildings in the spawn areas
Fixed Engineers not being able to build if a Merasmus curse is enabled while they were carrying a building
Updated Merasmus's curses to remove all projectiles and sentry gun ammo when teleporting players to the middle of the map
More... (http://store.steampowered.com/news/14869/)