siosios
12-18-2015, 08:21 PM
* Improved Ward placement indicator.
* Adjusted Fog of War visibility size for particle effects on Hand of Midas, Sand King's Sandstorm, Tidehunter's Ravage, Vengeful Spirit's Wave of Terror and Tusk's Ice Shards.
* Fixed a general underlying issue that could cause various types of visual effects to appear through FoW (this fixes a certain class of visual effect bugs, but there are still a few edge cases we are working on).
* Fixed an old bug where creeps would sometimes shortcut the lane if many trees were removed.
* Fixed Illusions not benefiting from Scepter upgraded Marksmanship.
* SFM: Fixed dota_685 and dota_desert maps not loading.
* SFM: Fixed the game's current map pack from overriding the requested map in SFM.
* SFM: Fixed bug where some bones weren't editable in the SFM (Axe, Omniknight, etc).
More... (http://store.steampowered.com/news/19778/)
* Adjusted Fog of War visibility size for particle effects on Hand of Midas, Sand King's Sandstorm, Tidehunter's Ravage, Vengeful Spirit's Wave of Terror and Tusk's Ice Shards.
* Fixed a general underlying issue that could cause various types of visual effects to appear through FoW (this fixes a certain class of visual effect bugs, but there are still a few edge cases we are working on).
* Fixed an old bug where creeps would sometimes shortcut the lane if many trees were removed.
* Fixed Illusions not benefiting from Scepter upgraded Marksmanship.
* SFM: Fixed dota_685 and dota_desert maps not loading.
* SFM: Fixed the game's current map pack from overriding the requested map in SFM.
* SFM: Fixed bug where some bones weren't editable in the SFM (Axe, Omniknight, etc).
More... (http://store.steampowered.com/news/19778/)