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View Full Version : Steam Client Update Released



siosios
06-01-2020, 07:37 PM
A new Steam client has been released and will be automatically downloaded.

Remote Play


Added an option to share your IP address and attempt to establish a direct connection. The connection will still be relayed if NAT traversal fails or the relayed route is faster.
Throttle downloads on the client while streaming, if that option is enabled in the Download settings
Prevent downloads on the client while streaming, if "Allow downloads during gameplay" is not enabled in the Download settings
Changing Remote Play settings on the client will affect any current streaming sessionsReduced the cursor scale when streaming to mobile devices


Windows

Fix reading battery levels on laptops. Low battery level notifications and the battery level indicator in the overlay will now work again.


Linux


Updated 'scout' steam runtime to 0.20200505.0
Fixes bundled zenity binary
Show progress bar while updating pinned librariesUpdated 'heavy' steam runtime to 0.20200512.2 with upstream library updates


Linux Shader Pre-Caching


Added support for merging NVIDIA per-thread cache files after processing new Vulkan pipelines and after a game exits
Adjusted core count of background Vulkan pipeline processing to a quarter of logical cores by default
Changed processing tasks to idle priorityUpdated Vulkan layer API version



SteamNetworkingSockets


Improved routing for P2P connections
Connections to the local user now go through internal loopback instead of being relayed over the Internet
Fix crash bug when attempting P2P connection to selfFix bug causing excessive pings to be sent if connection starts timing out


Steam Input

Fixed hang enumerating some rare USB devices on Windows


SteamVR

Fixed hang on SteamVR startup on Windows 7



More... (https://store.steampowered.com/news/62020/)