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View Full Version : Team Fortress 2 Update Released



siosios
09-28-2022, 08:19 AM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Fixed some stability issues
Fixed being able to equip conflicting cosmetic items using +quickswitch
Fixed precached particles not being deleted across map changes
Fixed some hats with drop_type "drop" not being dropped in the world
Fixed headshot animations sometimes playing at map origin
Fixed missing polygon on Pyro's finger
Fixed clipped text in the Mann vs. Machine loot list screen
Fixed missing BLU skin for The Sydney Sleeper
Fixed some attribute descriptions being cut off in the Item Pickup dialog
Fixed duplicate reload sound entries in the tf_weapon_flaregun_revenge weapon script
Fixed players not igniting after being shot when the map has applied the TF_COND_GAS condition
Fixed not preserving the player's current angles when the map has applied the TF_COND_HALLOWEEN_KART condition
Fixed missing variables in the Canteen Crasher tournament medals. This does not affect previous versions of those medals.
Updated func_nobuild entity with a new setting to support destroying buildings within its perimeter when activated
Updated player entity with SetCustomModelWithClassAnimations input to set a custom player model that uses the class animations
Updated the tf_logic_cp_timer entity so it can also be used for team RED
Updated/Added some tournament medals
Updated the localization files
Updated the Hazard Headgear

Fixed using the wrong lightwarp
Updated the backpack image to match the item


Updated the Fizzy Pharmacist

Moved the soda bottle to the other side of the Medic to fix clipping problems
Fixed the second style not hiding the bottle


Updated pl_upward

Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams


Updated cp_snakewater_final1

Minor visual, clipping/blockbullet, and detailing fixes
Fixed alignment issues
Fixed some mirroring issues
Updated mid slightly to make it more mirrored
Increased wall heights on mid to allow more jumps
Updated last spawn room to reduce the randomness of spawnpoints
Slightly increased cap time on last to account for longer travel time to the point
Speculative changes to fix some "wallbug" issues
Added Competitive mode stage




More... (https://store.steampowered.com/news/143572/)