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View Full Version : Team Fortress 2 Update Released



siosios
10-15-2022, 11:43 PM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Fixed a server crash related to multiple heavies spam firing their weapons
Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes
Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly
Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers
Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps
Added a SetModel input to all entities with a model

Mappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's model


Added SetPlaybackRate and SetCycle inputs to all entities with a model
Added a spawnflag to point_hurt to bypass Übercharge
Added OnDeath output to tf_zombie entity
Updated 'maps *' console command to show workshop maps
Updated the Create Server menu to show workshop maps
Updated ctf_crasher

Giants should more reliably be killed when they drop or capture a flag
Fixed a minor clipping issue on the ammo pickup by the arches




More... (https://store.steampowered.com/news/144345/)