siosios
10-28-2023, 05:23 PM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID)
Fixed using the extendfreeze client command to continue spectating enemy players after being killed
Fixed Arena mode player count HUD layout problem (community fix from Funicular)
Updated zi_atoll to sync the particles file with other the Zombie Infection maps
Updated zi_woods
Added props to aid scouts in getting up to the roof on the boathouse
Added trigger_push entities to the tops of trees
Implemented an optimisation pass
Updated koth_sawmill_event
Added spells to the Underworld Forest to encourage players to travel there
Added trigger_hurts to prevent spawn camping in the Underworld Forest
Added the Skeleton King to randomly spawn after cap
Added an additional Skeleton Consort for him as well
Reduced the amount of particles in the Underworld Harvest
Removed a custom texture since it wasn't needed
Minor clipping changes
Added an ammo pack to the cave
Removed a few pumpkin bombs since they hurt player movement too much
Added a loss-coverage program for Red team
Cleaned up some waste
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID)
Fixed using the extendfreeze client command to continue spectating enemy players after being killed
Fixed Arena mode player count HUD layout problem (community fix from Funicular)
Updated zi_atoll to sync the particles file with other the Zombie Infection maps
Updated zi_woods
Added props to aid scouts in getting up to the roof on the boathouse
Added trigger_push entities to the tops of trees
Implemented an optimisation pass
Updated koth_sawmill_event
Added spells to the Underworld Forest to encourage players to travel there
Added trigger_hurts to prevent spawn camping in the Underworld Forest
Added the Skeleton King to randomly spawn after cap
Added an additional Skeleton Consort for him as well
Reduced the amount of particles in the Underworld Harvest
Removed a custom texture since it wasn't needed
Minor clipping changes
Added an ammo pack to the cave
Removed a few pumpkin bombs since they hurt player movement too much
Added a loss-coverage program for Red team
Cleaned up some waste
More... (https://store.steampowered.com/news/211509/)
Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID)
Fixed using the extendfreeze client command to continue spectating enemy players after being killed
Fixed Arena mode player count HUD layout problem (community fix from Funicular)
Updated zi_atoll to sync the particles file with other the Zombie Infection maps
Updated zi_woods
Added props to aid scouts in getting up to the roof on the boathouse
Added trigger_push entities to the tops of trees
Implemented an optimisation pass
Updated koth_sawmill_event
Added spells to the Underworld Forest to encourage players to travel there
Added trigger_hurts to prevent spawn camping in the Underworld Forest
Added the Skeleton King to randomly spawn after cap
Added an additional Skeleton Consort for him as well
Reduced the amount of particles in the Underworld Harvest
Removed a custom texture since it wasn't needed
Minor clipping changes
Added an ammo pack to the cave
Removed a few pumpkin bombs since they hurt player movement too much
Added a loss-coverage program for Red team
Cleaned up some waste
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID)
Fixed using the extendfreeze client command to continue spectating enemy players after being killed
Fixed Arena mode player count HUD layout problem (community fix from Funicular)
Updated zi_atoll to sync the particles file with other the Zombie Infection maps
Updated zi_woods
Added props to aid scouts in getting up to the roof on the boathouse
Added trigger_push entities to the tops of trees
Implemented an optimisation pass
Updated koth_sawmill_event
Added spells to the Underworld Forest to encourage players to travel there
Added trigger_hurts to prevent spawn camping in the Underworld Forest
Added the Skeleton King to randomly spawn after cap
Added an additional Skeleton Consort for him as well
Reduced the amount of particles in the Underworld Harvest
Removed a custom texture since it wasn't needed
Minor clipping changes
Added an ammo pack to the cave
Removed a few pumpkin bombs since they hurt player movement too much
Added a loss-coverage program for Red team
Cleaned up some waste
More... (https://store.steampowered.com/news/211509/)