siosios
12-17-2023, 02:31 AM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed the Pyro's right hand c_model not drawing correctly
Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
Updated the Strasbourg Scholar cosmetic item
Fixed cross-cosmetic clipping
Fixed triangulation mismatch on pants and resulting rig issue
Fixed LOD bone collapse error
Fixed minor UV stretching on LODs
Updated pl_frontier_final
Fixed Engineers being able to build in Red's final spawn room
Updated plr_hacksaw
Fixed non-zero roll on spectator cameras
Fixed Erroneous clip brushes
Simplified and merged door frames across the map to have fewer obstructions
Removed some cover on each team's balconies that preventing being able to spam sentries
De-cluttered finale roof so that you can travel from balcony-to-balcony
Lowered rocks between middle and the finale
Adjusted prop fades
Updated ctf_turbine_winter
Fixed issue with teleporters exploding when players used them in the vents
Added extra ammopacks in the intel hallways
Fixed cubemaps having odd reflections in the center area
Adjusted clipping in the center area
Added neutral Train Camera so you can enjoy the Slay Ride
Added small details
Updated pl_emerge
Fixed some malformed geometry in Blu's first spawn
Fixed unintentional perch point just outside Blu's first spawn
Updated pl_camber
Clipped sewer grate
Disabled rock collision
Increased Red respawn room
Improved clipping
Blocked off a sightline on the final point
Updated cp_brew
Fixed missing collision on red arrow outside Red's first spawn
Fixed missing flatbed truck trailers outside of the diner
Updated koth_snowtower
The control point is now more closed-off
Slightly extended the cover on the lower balconies on both sides
Moved the ammo from the control point to the higher platform of the central tower
Fixed z-fighting on the lower ramps on both sides
Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
Updated menu photos
Updated koth_krampus
Fixed minor visual issues
Fixed Krampus' unique boss bar randomly getting replaced with the default one
Fixed people getting stuck or telefragged when taking the Krampus portal
Krampus' landing sound is now more audible
Krampus now correctly destroys all buildings in his way
Updated cp_carrier
Adjusted fade distances of some areaportals
Adjusted Blu team's respawn times
Extended Blu team's respawn room
Fixed hud text overlapping
Fixed soundscapes not working correctly
Fixed objective text not displaying properly
Fixed the ability for the carrier to pick up restricted weapons
Fixed players not becoming the carrier while standing on the platform as it resets
Announcer's bomb voice lines no longer play after the bomb has been deployed
Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
Added 25% crit resistance to the carrier
Added overtime while there is a carrier
The carrier's health bar now displays their class icon
Decreased size of the frog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed the Pyro's right hand c_model not drawing correctly
Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
Updated the Strasbourg Scholar cosmetic item
Fixed cross-cosmetic clipping
Fixed triangulation mismatch on pants and resulting rig issue
Fixed LOD bone collapse error
Fixed minor UV stretching on LODs
Updated pl_frontier_final
Fixed Engineers being able to build in Red's final spawn room
Updated plr_hacksaw
Fixed non-zero roll on spectator cameras
Fixed Erroneous clip brushes
Simplified and merged door frames across the map to have fewer obstructions
Removed some cover on each team's balconies that preventing being able to spam sentries
De-cluttered finale roof so that you can travel from balcony-to-balcony
Lowered rocks between middle and the finale
Adjusted prop fades
Updated ctf_turbine_winter
Fixed issue with teleporters exploding when players used them in the vents
Added extra ammopacks in the intel hallways
Fixed cubemaps having odd reflections in the center area
Adjusted clipping in the center area
Added neutral Train Camera so you can enjoy the Slay Ride
Added small details
Updated pl_emerge
Fixed some malformed geometry in Blu's first spawn
Fixed unintentional perch point just outside Blu's first spawn
Updated pl_camber
Clipped sewer grate
Disabled rock collision
Increased Red respawn room
Improved clipping
Blocked off a sightline on the final point
Updated cp_brew
Fixed missing collision on red arrow outside Red's first spawn
Fixed missing flatbed truck trailers outside of the diner
Updated koth_snowtower
The control point is now more closed-off
Slightly extended the cover on the lower balconies on both sides
Moved the ammo from the control point to the higher platform of the central tower
Fixed z-fighting on the lower ramps on both sides
Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
Updated menu photos
Updated koth_krampus
Fixed minor visual issues
Fixed Krampus' unique boss bar randomly getting replaced with the default one
Fixed people getting stuck or telefragged when taking the Krampus portal
Krampus' landing sound is now more audible
Krampus now correctly destroys all buildings in his way
Updated cp_carrier
Adjusted fade distances of some areaportals
Adjusted Blu team's respawn times
Extended Blu team's respawn room
Fixed hud text overlapping
Fixed soundscapes not working correctly
Fixed objective text not displaying properly
Fixed the ability for the carrier to pick up restricted weapons
Fixed players not becoming the carrier while standing on the platform as it resets
Announcer's bomb voice lines no longer play after the bomb has been deployed
Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
Added 25% crit resistance to the carrier
Added overtime while there is a carrier
The carrier's health bar now displays their class icon
Decreased size of the frog
More... (https://store.steampowered.com/news/214110/)
Fixed the Pyro's right hand c_model not drawing correctly
Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
Updated the Strasbourg Scholar cosmetic item
Fixed cross-cosmetic clipping
Fixed triangulation mismatch on pants and resulting rig issue
Fixed LOD bone collapse error
Fixed minor UV stretching on LODs
Updated pl_frontier_final
Fixed Engineers being able to build in Red's final spawn room
Updated plr_hacksaw
Fixed non-zero roll on spectator cameras
Fixed Erroneous clip brushes
Simplified and merged door frames across the map to have fewer obstructions
Removed some cover on each team's balconies that preventing being able to spam sentries
De-cluttered finale roof so that you can travel from balcony-to-balcony
Lowered rocks between middle and the finale
Adjusted prop fades
Updated ctf_turbine_winter
Fixed issue with teleporters exploding when players used them in the vents
Added extra ammopacks in the intel hallways
Fixed cubemaps having odd reflections in the center area
Adjusted clipping in the center area
Added neutral Train Camera so you can enjoy the Slay Ride
Added small details
Updated pl_emerge
Fixed some malformed geometry in Blu's first spawn
Fixed unintentional perch point just outside Blu's first spawn
Updated pl_camber
Clipped sewer grate
Disabled rock collision
Increased Red respawn room
Improved clipping
Blocked off a sightline on the final point
Updated cp_brew
Fixed missing collision on red arrow outside Red's first spawn
Fixed missing flatbed truck trailers outside of the diner
Updated koth_snowtower
The control point is now more closed-off
Slightly extended the cover on the lower balconies on both sides
Moved the ammo from the control point to the higher platform of the central tower
Fixed z-fighting on the lower ramps on both sides
Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
Updated menu photos
Updated koth_krampus
Fixed minor visual issues
Fixed Krampus' unique boss bar randomly getting replaced with the default one
Fixed people getting stuck or telefragged when taking the Krampus portal
Krampus' landing sound is now more audible
Krampus now correctly destroys all buildings in his way
Updated cp_carrier
Adjusted fade distances of some areaportals
Adjusted Blu team's respawn times
Extended Blu team's respawn room
Fixed hud text overlapping
Fixed soundscapes not working correctly
Fixed objective text not displaying properly
Fixed the ability for the carrier to pick up restricted weapons
Fixed players not becoming the carrier while standing on the platform as it resets
Announcer's bomb voice lines no longer play after the bomb has been deployed
Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
Added 25% crit resistance to the carrier
Added overtime while there is a carrier
The carrier's health bar now displays their class icon
Decreased size of the frog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed the Pyro's right hand c_model not drawing correctly
Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
Updated the Strasbourg Scholar cosmetic item
Fixed cross-cosmetic clipping
Fixed triangulation mismatch on pants and resulting rig issue
Fixed LOD bone collapse error
Fixed minor UV stretching on LODs
Updated pl_frontier_final
Fixed Engineers being able to build in Red's final spawn room
Updated plr_hacksaw
Fixed non-zero roll on spectator cameras
Fixed Erroneous clip brushes
Simplified and merged door frames across the map to have fewer obstructions
Removed some cover on each team's balconies that preventing being able to spam sentries
De-cluttered finale roof so that you can travel from balcony-to-balcony
Lowered rocks between middle and the finale
Adjusted prop fades
Updated ctf_turbine_winter
Fixed issue with teleporters exploding when players used them in the vents
Added extra ammopacks in the intel hallways
Fixed cubemaps having odd reflections in the center area
Adjusted clipping in the center area
Added neutral Train Camera so you can enjoy the Slay Ride
Added small details
Updated pl_emerge
Fixed some malformed geometry in Blu's first spawn
Fixed unintentional perch point just outside Blu's first spawn
Updated pl_camber
Clipped sewer grate
Disabled rock collision
Increased Red respawn room
Improved clipping
Blocked off a sightline on the final point
Updated cp_brew
Fixed missing collision on red arrow outside Red's first spawn
Fixed missing flatbed truck trailers outside of the diner
Updated koth_snowtower
The control point is now more closed-off
Slightly extended the cover on the lower balconies on both sides
Moved the ammo from the control point to the higher platform of the central tower
Fixed z-fighting on the lower ramps on both sides
Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
Updated menu photos
Updated koth_krampus
Fixed minor visual issues
Fixed Krampus' unique boss bar randomly getting replaced with the default one
Fixed people getting stuck or telefragged when taking the Krampus portal
Krampus' landing sound is now more audible
Krampus now correctly destroys all buildings in his way
Updated cp_carrier
Adjusted fade distances of some areaportals
Adjusted Blu team's respawn times
Extended Blu team's respawn room
Fixed hud text overlapping
Fixed soundscapes not working correctly
Fixed objective text not displaying properly
Fixed the ability for the carrier to pick up restricted weapons
Fixed players not becoming the carrier while standing on the platform as it resets
Announcer's bomb voice lines no longer play after the bomb has been deployed
Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
Added 25% crit resistance to the carrier
Added overtime while there is a carrier
The carrier's health bar now displays their class icon
Decreased size of the frog
More... (https://store.steampowered.com/news/214110/)