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siosios
07-19-2024, 10:47 PM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Moved 64-bit Steam binaries to the correct folder
Updated the equip_region for the Free Mann's Fashion
Updated the Distant Drift Unusual effect to fix a visibility issue
Updated the Butterfly Season Unusual effect to fix problems with the scale and effect trails
Updated the Fiesta Royale and Grand Jubilee Unusual taunt effects with performance improvements
Updated the Botler 2000 to fix problems with its positioning
Updated koth_megaton

Fixed the finale being cut off by a round ending too early
Fixed players not being blown to smithereens during the finale
Fixed players being able to get stuck in the edges of the thatch rooftops
Improved optimization. Investigation into further improvements for lower-end and config users is ongoing.


Updated cp_canaveral_5cp

Fixed an out-of-bounds exploit
Fixed some stuck spots
Fixed some hovering props
Added some missing overlays


Updated cp_overgrown

Fixed being able to build in RED spawn
Adjusted clipping to fix a few perch points
Removed extra shadow_control entity (Thanks Lacry!)
Fixed a number of small visual and gameplay issues on the map (Thanks Midnite!)


Updated pl_odyssey

Fixed an exploit that allowed BLU players to enter RED spawn
Fixed lighting issues in BLU first spawn




An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Moved 64-bit Steam binaries to the correct folder
Updated the equip_region for the Free Mann's Fashion
Updated the Distant Drift Unusual effect to fix a visibility issue
Updated the Butterfly Season Unusual effect to fix problems with the scale and effect trails
Updated the Fiesta Royale and Grand Jubilee Unusual taunt effects with performance improvements
Updated the Botler 2000 to fix problems with its positioning
Updated koth_megaton

Fixed the finale being cut off by a round ending too early
Fixed players not being blown to smithereens during the finale
Fixed players being able to get stuck in the edges of the thatch rooftops
Improved optimization. Investigation into further improvements for lower-end and config users is ongoing.


Updated cp_canaveral_5cp

Fixed an out-of-bounds exploit
Fixed some stuck spots
Fixed some hovering props
Added some missing overlays


Updated cp_overgrown

Fixed being able to build in RED spawn
Adjusted clipping to fix a few perch points
Removed extra shadow_control entity (Thanks Lacry!)
Fixed a number of small visual and gameplay issues on the map (Thanks Midnite!)


Updated pl_odyssey

Fixed an exploit that allowed BLU players to enter RED spawn
Fixed lighting issues in BLU first spawn




More... (https://store.steampowered.com/news/225689/)