siosios
08-02-2024, 05:54 PM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated Taunt: Can It! to fix missing flies particle effect
Updated the backpack image for the Impact Impaler
Updated Violent Viridian Unusual effect to fix a visual bug
Updated/Added some tournament medals
Updated cp_hadal
Fixed control point capture messages
Fixed door locking in RED spawn after C capture
Removed unintended buildable areas
Increased capture time on final point
Improved directions around the map
Updated pl_embargo
Reduced respawn time on Last for RED from 34 to 22 seconds
Asked Botlers to speak and explode more quietly
Minor visual fixes
Updated koth_megaton
Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)
Fixed the grates around the capture zone allowing blast damage to pass through
Fixed a few cases of alpha painted displacement seams
Improved lighting on several models, especially on the rocks throughout the map
Fixed surfaceprop on BLU's metal plates
Fixed several pixelwalks along thatch roofing and exteriors of the team buildings
Improved clipping throughout
Fixed a support beam intersecting with spawn doors
Fixed a few instances of visible displacement holes in the perimeter dropoff
Added a unique kill icon for the end of the round
Fixed floating spawndoor motors
Plus... all you need for a beach party!
Updated pd_atom_smash
Fixed the Casual Administrator overriding the Scientist
Fixed some floating lights
Updated koth_sawmill_event
Removed the spells in the underworld since players could spawn camp with them too easily
Increased the time players get crits and health from the underworld after leaving
Added some additional effects to the secret exit from the underworld
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated Taunt: Can It! to fix missing flies particle effect
Updated the backpack image for the Impact Impaler
Updated Violent Viridian Unusual effect to fix a visual bug
Updated/Added some tournament medals
Updated cp_hadal
Fixed control point capture messages
Fixed door locking in RED spawn after C capture
Removed unintended buildable areas
Increased capture time on final point
Improved directions around the map
Updated pl_embargo
Reduced respawn time on Last for RED from 34 to 22 seconds
Asked Botlers to speak and explode more quietly
Minor visual fixes
Updated koth_megaton
Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)
Fixed the grates around the capture zone allowing blast damage to pass through
Fixed a few cases of alpha painted displacement seams
Improved lighting on several models, especially on the rocks throughout the map
Fixed surfaceprop on BLU's metal plates
Fixed several pixelwalks along thatch roofing and exteriors of the team buildings
Improved clipping throughout
Fixed a support beam intersecting with spawn doors
Fixed a few instances of visible displacement holes in the perimeter dropoff
Added a unique kill icon for the end of the round
Fixed floating spawndoor motors
Plus... all you need for a beach party!
Updated pd_atom_smash
Fixed the Casual Administrator overriding the Scientist
Fixed some floating lights
Updated koth_sawmill_event
Removed the spells in the underworld since players could spawn camp with them too easily
Increased the time players get crits and health from the underworld after leaving
Added some additional effects to the secret exit from the underworld
More... (https://store.steampowered.com/news/226712/)
Updated Taunt: Can It! to fix missing flies particle effect
Updated the backpack image for the Impact Impaler
Updated Violent Viridian Unusual effect to fix a visual bug
Updated/Added some tournament medals
Updated cp_hadal
Fixed control point capture messages
Fixed door locking in RED spawn after C capture
Removed unintended buildable areas
Increased capture time on final point
Improved directions around the map
Updated pl_embargo
Reduced respawn time on Last for RED from 34 to 22 seconds
Asked Botlers to speak and explode more quietly
Minor visual fixes
Updated koth_megaton
Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)
Fixed the grates around the capture zone allowing blast damage to pass through
Fixed a few cases of alpha painted displacement seams
Improved lighting on several models, especially on the rocks throughout the map
Fixed surfaceprop on BLU's metal plates
Fixed several pixelwalks along thatch roofing and exteriors of the team buildings
Improved clipping throughout
Fixed a support beam intersecting with spawn doors
Fixed a few instances of visible displacement holes in the perimeter dropoff
Added a unique kill icon for the end of the round
Fixed floating spawndoor motors
Plus... all you need for a beach party!
Updated pd_atom_smash
Fixed the Casual Administrator overriding the Scientist
Fixed some floating lights
Updated koth_sawmill_event
Removed the spells in the underworld since players could spawn camp with them too easily
Increased the time players get crits and health from the underworld after leaving
Added some additional effects to the secret exit from the underworld
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated Taunt: Can It! to fix missing flies particle effect
Updated the backpack image for the Impact Impaler
Updated Violent Viridian Unusual effect to fix a visual bug
Updated/Added some tournament medals
Updated cp_hadal
Fixed control point capture messages
Fixed door locking in RED spawn after C capture
Removed unintended buildable areas
Increased capture time on final point
Improved directions around the map
Updated pl_embargo
Reduced respawn time on Last for RED from 34 to 22 seconds
Asked Botlers to speak and explode more quietly
Minor visual fixes
Updated koth_megaton
Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)
Fixed the grates around the capture zone allowing blast damage to pass through
Fixed a few cases of alpha painted displacement seams
Improved lighting on several models, especially on the rocks throughout the map
Fixed surfaceprop on BLU's metal plates
Fixed several pixelwalks along thatch roofing and exteriors of the team buildings
Improved clipping throughout
Fixed a support beam intersecting with spawn doors
Fixed a few instances of visible displacement holes in the perimeter dropoff
Added a unique kill icon for the end of the round
Fixed floating spawndoor motors
Plus... all you need for a beach party!
Updated pd_atom_smash
Fixed the Casual Administrator overriding the Scientist
Fixed some floating lights
Updated koth_sawmill_event
Removed the spells in the underworld since players could spawn camp with them too easily
Increased the time players get crits and health from the underworld after leaving
Added some additional effects to the secret exit from the underworld
More... (https://store.steampowered.com/news/226712/)