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siosios
08-13-2024, 06:56 PM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Increased the maximum number of backpack slots to 4000 (from 3000)
Fixed record/stop .dem file exploit that was used to reveal cloaked Spies
Fixed Robot Destruction death notice events not properly highlighting when the local player kills a robot
Fixed regressed self-illum setting for the Earbuds
Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee)
Fixed a problem with .mp3 sounds not playing if they were very short
Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee)
Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set)
Updated Taunt: Unleashed Rage to fix incorrect outro timing
Updated Taunt: Can It! to fix MvM bone
Updated koth_sawmill_event

Removed stray spell


Updated koth_megaton

Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)


Updated pl_cashworks

Updated menu photo to match map changes
Removed strange texture glitch at RED spawn 1
Added shutter for drop exit at RED spawn 1
RED spawn 2 big door can't be stickied anymore
Removed collision on some lamps
Added minor visual changes in BLU spawn and final cap side route
Fixed minor clipping issues


Updated koth_cachoeira

The sightline from the helicopter has been blocked off
Fixed missing door texture (Thanks Hoppkins!)
Various miscellaneous fixes (Thanks Midnite!)




An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Increased the maximum number of backpack slots to 4000 (from 3000)
Fixed record/stop .dem file exploit that was used to reveal cloaked Spies
Fixed Robot Destruction death notice events not properly highlighting when the local player kills a robot
Fixed regressed self-illum setting for the Earbuds
Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee)
Fixed a problem with .mp3 sounds not playing if they were very short
Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee)
Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set)
Updated Taunt: Unleashed Rage to fix incorrect outro timing
Updated Taunt: Can It! to fix MvM bone
Updated koth_sawmill_event

Removed stray spell


Updated koth_megaton

Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)


Updated pl_cashworks

Updated menu photo to match map changes
Removed strange texture glitch at RED spawn 1
Added shutter for drop exit at RED spawn 1
RED spawn 2 big door can't be stickied anymore
Removed collision on some lamps
Added minor visual changes in BLU spawn and final cap side route
Fixed minor clipping issues


Updated koth_cachoeira

The sightline from the helicopter has been blocked off
Fixed missing door texture (Thanks Hoppkins!)
Various miscellaneous fixes (Thanks Midnite!)




More... (https://store.steampowered.com/news/227323/)