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siosios
10-25-2024, 12:55 PM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Added missing list of authors for arena_lumberyard_event
Fixed the Crook Combatant hiding the Scout's dog tags
Fixed some sound script entries not playing because they were looking for .wav instead of .mp3
Fixed BLU Scout using the incorrect team color pants
Fixed some props_farm models using an incorrect surfaceprop setting
Updated the large version of the backpack image for The Fast Learner to be consistent with the small version
Updated the schema entries for The Hound's Hood and the Thrilling Tracksuit to remove unused settings
Updated a couple of the community console images to fix missing nomip/nolod settings
Updated Freaky Fair's expert contract to be "Win a round on Freaky Fair"
Updated the Fleet Commander and Delldozer to fix import problems from the previous update
Updated arena_lumberyard_event

Fixed mini-crits being removed from the last player standing if they used the Crit-a-Cola
Added missing navigation mesh
Fixed areaportal windows in spawn fading in too early
Fixed cases where players would get stuck on the setup doors
Adjusted prop fades


Updated cp_darkmarsh

Lowered spell spawn timer (from 180 seconds to 120 seconds)
Spells that spawn outside respawn rooms will disappear after 30 seconds of not being picked up
Added several more pumpkin bomb spawn points
Fixed portcullis doors turning pitch black when opening
Lowered RED respawn wave time for the last point (from 10 to 8)


Updated tow_dynamite

Fixed an ammo pick-up differ on BLU side
Added a missing wagon wheel on BLU side
Added Tug of War objective strings
Made the jump pad's deathpits deeper
A new critter has arrived


Updated pd_circus

Fixed spell books being prompted despite none spawning in the map
Reduced points per player from 6 to 5
Reduced distracting lighting and details around the inaccessible areas of the circus
Fixed being able to place teleporters too close to spawn doors
Fixed erroneous collisions
Fixed small displacements cutting through walls
Fixed some gaps in geometry




An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Added missing list of authors for arena_lumberyard_event
Fixed the Crook Combatant hiding the Scout's dog tags
Fixed some sound script entries not playing because they were looking for .wav instead of .mp3
Fixed BLU Scout using the incorrect team color pants
Fixed some props_farm models using an incorrect surfaceprop setting
Updated the large version of the backpack image for The Fast Learner to be consistent with the small version
Updated the schema entries for The Hound's Hood and the Thrilling Tracksuit to remove unused settings
Updated a couple of the community console images to fix missing nomip/nolod settings
Updated Freaky Fair's expert contract to be "Win a round on Freaky Fair"
Updated the Fleet Commander and Delldozer to fix import problems from the previous update
Updated arena_lumberyard_event

Fixed mini-crits being removed from the last player standing if they used the Crit-a-Cola
Added missing navigation mesh
Fixed areaportal windows in spawn fading in too early
Fixed cases where players would get stuck on the setup doors
Adjusted prop fades


Updated cp_darkmarsh

Lowered spell spawn timer (from 180 seconds to 120 seconds)
Spells that spawn outside respawn rooms will disappear after 30 seconds of not being picked up
Added several more pumpkin bomb spawn points
Fixed portcullis doors turning pitch black when opening
Lowered RED respawn wave time for the last point (from 10 to 8)


Updated tow_dynamite

Fixed an ammo pick-up differ on BLU side
Added a missing wagon wheel on BLU side
Added Tug of War objective strings
Made the jump pad's deathpits deeper
A new critter has arrived


Updated pd_circus

Fixed spell books being prompted despite none spawning in the map
Reduced points per player from 6 to 5
Reduced distracting lighting and details around the inaccessible areas of the circus
Fixed being able to place teleporters too close to spawn doors
Fixed erroneous collisions
Fixed small displacements cutting through walls
Fixed some gaps in geometry




More... (https://store.steampowered.com/news/231496/)