siosios
04-07-2010, 10:20 AM
Updates to Arsenal of Democracy have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
New features:
Shift-click in convoi menu
Mission window now selects new target if province target is invalid (switching from area to province)
Mission window now allows to select provinces from map - more restricted mode but still very neat.
All scenarios now start with auto-assigned leaders at the start of campaign
Added historical Brigade picture possibility for all brigades
Even though its practically a bugfix: Flickering GoneAuto Promote leader - leaders in units now preferred for all types of units.
AI:
Front AI: Solved the SuperStack issue
Front AI: Now correctly understands the stacking penalities
Front AI: Not as afraid of forts as it once was
Auto Promote leader - leaders in units now also preferred for air and naval units.
Parts of the Minor Graphics Mod (TeutonburgerW)
Auto production now also takes current unit consumption into account when setting sliders.
Auto production now reserves enough stock for units instead of fixed 2000
Ships reduce supply drain when resuppying at port when country has too low supplies.
(players who thought they could run a constant 500 supplies stock when their ships stock alone could stock 2000+ always got a nasty surprise before this)Admiral AI now more active - should give you more of a fight.
Balance:
Espionage Toned down quite a bit
Changed Espionage Calculations (betas will test new system this week)
Naval Combat now more decicive
Land Bombers vs Ships effect toned down a littleNational Ideas re-balanced
Database:
Typo in Australian Tech Team file
Minor error with Finnish Leader file.
Events target wrong tech teams
Replaced non-standard character upper and lower case versions with corresponding ae/oe/ue
Korea Scenario: Korea now correctly has military control over USA
Kashmir's flag is broken
India and Pakistan have their Historical Info text swapped
BTooltip for building nuclear power plants is wrongIsrael 1948 Scenario crash when event 6026 fires. (was a missing } in scenario file)
BugFixes:
Ships supply usage fixed when in port (before they used more stock in port than when at sea)
Leaders can die Without Dying(until reload)
Events can mistakenly impose "currently taking office" delay on ministers (minister replaced by himself gave delay)
BAssassinate Minister mission always targets Head of State/Government.
Send Expeditionary force button - tooltip added
Redeploying troops don't need salaries/affect daily decrease in manpower
Divisions where shown the "forest" penalty text when attacking a plains province
Redeploying troops don't need salaries/affect daily decrease in manpower
Forest penalty text shown when attacking a plains province
Revoltrisk in core provinces that were occupied by enemy
Paratroopers lost after winning a battle if org < 50%
Shared country Slider Fix
Losses are now correctly being assigned to the division builders nation and not the current commanding nation.
CVLs Show Without CAGs in the Statistics Ledger
Civiwar Annex related CTD fixed
Loss of Skill to Inactive Techteam Happens to Sleeping Teams
5 provinces go to france from GER due to USA->FRA giving provinces
CTD when clicking on the province buildings tab. (and no buildings availible)
Suez Crisis battle scenario does not end
Wrongly spelled Australian ships
Statistics now display properly in German Version.
Foreign IC modifier is backwards for ideas and ministers
Updated Display for Province/Area/Region
Fixed trade Convoy exploit (rounding error)Fixed CTD when clicking on the detailed convoys list after reload but before 1 hour of gametime has elapsed.
More... (http://store.steampowered.com/news/3676/)
New features:
Shift-click in convoi menu
Mission window now selects new target if province target is invalid (switching from area to province)
Mission window now allows to select provinces from map - more restricted mode but still very neat.
All scenarios now start with auto-assigned leaders at the start of campaign
Added historical Brigade picture possibility for all brigades
Even though its practically a bugfix: Flickering GoneAuto Promote leader - leaders in units now preferred for all types of units.
AI:
Front AI: Solved the SuperStack issue
Front AI: Now correctly understands the stacking penalities
Front AI: Not as afraid of forts as it once was
Auto Promote leader - leaders in units now also preferred for air and naval units.
Parts of the Minor Graphics Mod (TeutonburgerW)
Auto production now also takes current unit consumption into account when setting sliders.
Auto production now reserves enough stock for units instead of fixed 2000
Ships reduce supply drain when resuppying at port when country has too low supplies.
(players who thought they could run a constant 500 supplies stock when their ships stock alone could stock 2000+ always got a nasty surprise before this)Admiral AI now more active - should give you more of a fight.
Balance:
Espionage Toned down quite a bit
Changed Espionage Calculations (betas will test new system this week)
Naval Combat now more decicive
Land Bombers vs Ships effect toned down a littleNational Ideas re-balanced
Database:
Typo in Australian Tech Team file
Minor error with Finnish Leader file.
Events target wrong tech teams
Replaced non-standard character upper and lower case versions with corresponding ae/oe/ue
Korea Scenario: Korea now correctly has military control over USA
Kashmir's flag is broken
India and Pakistan have their Historical Info text swapped
BTooltip for building nuclear power plants is wrongIsrael 1948 Scenario crash when event 6026 fires. (was a missing } in scenario file)
BugFixes:
Ships supply usage fixed when in port (before they used more stock in port than when at sea)
Leaders can die Without Dying(until reload)
Events can mistakenly impose "currently taking office" delay on ministers (minister replaced by himself gave delay)
BAssassinate Minister mission always targets Head of State/Government.
Send Expeditionary force button - tooltip added
Redeploying troops don't need salaries/affect daily decrease in manpower
Divisions where shown the "forest" penalty text when attacking a plains province
Redeploying troops don't need salaries/affect daily decrease in manpower
Forest penalty text shown when attacking a plains province
Revoltrisk in core provinces that were occupied by enemy
Paratroopers lost after winning a battle if org < 50%
Shared country Slider Fix
Losses are now correctly being assigned to the division builders nation and not the current commanding nation.
CVLs Show Without CAGs in the Statistics Ledger
Civiwar Annex related CTD fixed
Loss of Skill to Inactive Techteam Happens to Sleeping Teams
5 provinces go to france from GER due to USA->FRA giving provinces
CTD when clicking on the province buildings tab. (and no buildings availible)
Suez Crisis battle scenario does not end
Wrongly spelled Australian ships
Statistics now display properly in German Version.
Foreign IC modifier is backwards for ideas and ministers
Updated Display for Province/Area/Region
Fixed trade Convoy exploit (rounding error)Fixed CTD when clicking on the detailed convoys list after reload but before 1 hour of gametime has elapsed.
More... (http://store.steampowered.com/news/3676/)