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View Full Version : Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released



siosios
01-26-2012, 11:10 PM
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)

Fixed a demo/replay playback crashChanged the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers.

Team Fortress 2

Added the Aladdin's Private Reserve for the Demo
Fixed a bug where the Medic would lose his healing target's speed when deploying his ?berCharge while using the Quick-Fix
Fixed a bug that would cause some Team Spirit painted hats to show as black-painted in the Steam Community
Localized the team goal strings for cp_steel and pl_frontier
Added missing level_data strings to kill_eater_score_type elements in the GetSchema WebAPI response
Updated pl_frontier with author-submitted fixes:

small prop adjustments
several unsewn/gappy displacements fixed up
func_push altered below final capture point
Undocumented changes: Updated all localization files


More... (http://store.steampowered.com/news/7225/)