siosios
04-20-2012, 02:39 PM
Gameplay:
? Reduced the amount of stepwise variation in the weapon recoil patterns so they are smoother and easier to learn and control.
? The recoil jump on the xm1014 has been lowered.
? The recoil on the ak47 has been lowered to be more in line with other weapons.
? The ak47 recoil pattern has also been adjusted.
? The cash reward for defusing bomb has been raised to $3500.
? Added multiple T spawn points to Dust2.
UI:
? The number of seconds to delay showing the player id when crosshairs are hovered over a player has been increased from 0.1 to 0.5.
? Updated the mini-scoreboard for Arms Race to show the weapon for each player.
? All of the players who are in the lead now show what weapon they are leading with in the mini-scoreboard.
? The YOU ARE ON TEAM and old weapon leader messages have been removed.
? Added a weapon progression panel in Demolition mode that shows the full array of weapons and your current progress.
? Scoreboard will now instantly appear when triggered.
? Easier to see who is alive by darkening the dead players.
? Updated weapon icons.
? Updated AUG small icon.
? Updated MAG7 small icon.
? Removed suppressor and extended stock from MP7 outline icon.
? Added extended stock to MP9 outline icon.
Maps:
? Shoots
- Adjusted fog settings.
- Adjusted light_environment settings.
- Adjusted local contrast settings (turned off blur effect).
- Adjusted bloom scale (turned down effect).
- Raised light levels.
- Adjusted fade distance on bicycle.
- Adjusted fade distance on light/glow.
- Readjusted some wood textures.
- Fixed some mismatched wood textures on steps.
- Added missing faces on wood planks.
- Adjusted fade distance on poster inside hut.
- Adjusted fade distance on rice basket in huts.
- Adjusted texture and position of wood railing model.
- Added player clips to sniper shack to prevent players from getting stuck.
? Dust
- Added some back faces to the geometry where players could see out of the map.
- Fix for an environment light effect that could be seen through a building as well as smoke grenade effect.
- Added a cubemap and updated a floor material for a noticeably dark door.
? Office
- Adjusted position of boxes so player can run past easily.
- Updated the counter prop objects to be prop_physics_multiplayer, and marked as debris.
- Turned off collision on pipes and lamp at Backway stairwell to prevent camping there.
- Adjusted light map resolution just inside the stairwell to help it blend better.
- Removed garbage models that were causing collision issues.
- Added additional light behind CT Spawn so the lighting will look more consistent on the player models.
- Removed half submerged pop cans from desk at entrance stairwell.
- Made all of the monitors and keyboards physics objects.
- Fixed missing trim at the main entrance stairwell ceiling.
- Added player clip brushes to windows at Snipers Nest to make jumping through them easier.
- Set the objects without physics hulls to non solid.
- Adjusted the fade distance on the trash can near the building entrance at the back courtyard, as well as a number of others that were popping into view.
- Adjusting local-contrast settings (made less blurry)
- Tuned tonemap controller values to be more consistent with other levels.
? Inferno
- Fix for players getting out of the map at T spawn.
? Safehouse
- Fix for being able to jump on fence on edge of map.
- Fix for missing faces by bathtub.
? Italy
- Turned down local_contrast setting.
? Aztec
- Updated the helicopter animation.
- Fixed a bug with particles not reliably turning off.
? Bank
- Replaced skybox trees models with simple cards.
- Disabled CSM on foliage and chain-link fence.
- Adjusted fog settings to match more closely to other maps.
? Nuke
- Reduced bloom scale.
? Sugarcane
- Tuned fog and prop fades.
- Deleted a vista props outside of player space.
More... (http://store.steampowered.com/news/7796/)
? Reduced the amount of stepwise variation in the weapon recoil patterns so they are smoother and easier to learn and control.
? The recoil jump on the xm1014 has been lowered.
? The recoil on the ak47 has been lowered to be more in line with other weapons.
? The ak47 recoil pattern has also been adjusted.
? The cash reward for defusing bomb has been raised to $3500.
? Added multiple T spawn points to Dust2.
UI:
? The number of seconds to delay showing the player id when crosshairs are hovered over a player has been increased from 0.1 to 0.5.
? Updated the mini-scoreboard for Arms Race to show the weapon for each player.
? All of the players who are in the lead now show what weapon they are leading with in the mini-scoreboard.
? The YOU ARE ON TEAM and old weapon leader messages have been removed.
? Added a weapon progression panel in Demolition mode that shows the full array of weapons and your current progress.
? Scoreboard will now instantly appear when triggered.
? Easier to see who is alive by darkening the dead players.
? Updated weapon icons.
? Updated AUG small icon.
? Updated MAG7 small icon.
? Removed suppressor and extended stock from MP7 outline icon.
? Added extended stock to MP9 outline icon.
Maps:
? Shoots
- Adjusted fog settings.
- Adjusted light_environment settings.
- Adjusted local contrast settings (turned off blur effect).
- Adjusted bloom scale (turned down effect).
- Raised light levels.
- Adjusted fade distance on bicycle.
- Adjusted fade distance on light/glow.
- Readjusted some wood textures.
- Fixed some mismatched wood textures on steps.
- Added missing faces on wood planks.
- Adjusted fade distance on poster inside hut.
- Adjusted fade distance on rice basket in huts.
- Adjusted texture and position of wood railing model.
- Added player clips to sniper shack to prevent players from getting stuck.
? Dust
- Added some back faces to the geometry where players could see out of the map.
- Fix for an environment light effect that could be seen through a building as well as smoke grenade effect.
- Added a cubemap and updated a floor material for a noticeably dark door.
? Office
- Adjusted position of boxes so player can run past easily.
- Updated the counter prop objects to be prop_physics_multiplayer, and marked as debris.
- Turned off collision on pipes and lamp at Backway stairwell to prevent camping there.
- Adjusted light map resolution just inside the stairwell to help it blend better.
- Removed garbage models that were causing collision issues.
- Added additional light behind CT Spawn so the lighting will look more consistent on the player models.
- Removed half submerged pop cans from desk at entrance stairwell.
- Made all of the monitors and keyboards physics objects.
- Fixed missing trim at the main entrance stairwell ceiling.
- Added player clip brushes to windows at Snipers Nest to make jumping through them easier.
- Set the objects without physics hulls to non solid.
- Adjusted the fade distance on the trash can near the building entrance at the back courtyard, as well as a number of others that were popping into view.
- Adjusting local-contrast settings (made less blurry)
- Tuned tonemap controller values to be more consistent with other levels.
? Inferno
- Fix for players getting out of the map at T spawn.
? Safehouse
- Fix for being able to jump on fence on edge of map.
- Fix for missing faces by bathtub.
? Italy
- Turned down local_contrast setting.
? Aztec
- Updated the helicopter animation.
- Fixed a bug with particles not reliably turning off.
? Bank
- Replaced skybox trees models with simple cards.
- Disabled CSM on foliage and chain-link fence.
- Adjusted fog settings to match more closely to other maps.
? Nuke
- Reduced bloom scale.
? Sugarcane
- Tuned fog and prop fades.
- Deleted a vista props outside of player space.
More... (http://store.steampowered.com/news/7796/)