siosios
05-01-2012, 03:59 AM
V 1.13
Added Features
? Added hard difficulty level as option on game start. Modifies enemy strength, income and starting funds.
? Added tactical mode as option on game start.
- Enemies have to be revealed via line of sight in tactical mode.
- Sound sources are marked in tactical view as well as on the minimap
? Added two new achievements for tactical mode and higher difficulty.
? Added option to level recruited militia up via the location UI on the world map.
? Added options to distribute militia via location UI (evenly across all combat zones, focused on a single combat zone)
? Added sector inventory, accessible via Character Detail Screen
- Always accessible in friendly sectors
- Automatically includes all containers that have been opened and all enemy drops that have been spotted by the player
- Accessible for militia recruitment and trading with NPCs
? Added item exchange via Drag & Drop in Character Details Screen. Illegible mercs are marked red. ? Within hostile sectors mercs need to be within 5m distance to be able to exchange items.
? Stamina is reduced when returning to the strategic map when squads travelled great distances in the tactical view
? Current ammo saved for each weapon, weapons are unloaded when being handed over to militia. ? Militia will hand weapons back unloaded to prevent players cheating ammo via the militia equip screen
? NPC Traders restock their inventory over time (rules can be modified via characters.txt)
? Targeting line indicates best range of weapon and chance to hit via color from green (good) to red (bad)
? Camera scrolling possible by moving the cursor to the border of the screen in fullscreen mode
? Added Sound FX for melee attacks
? Putting away a fire arm for non-combat actions (e.g. heal) will no longer reset the firemode of the weapon
? Added scrollbar in mail list window
? Added trash can icon to delete mail to mail window
Bug Fixes
? Fixed some exploits that allowed to duplicate items via item exchange
? Fixed bugs in squad selection via list on world map
? Fixed regeneration of HP on world map, HP lost due to wounds takes longer to regenerate
? Added missing text for Raiders hiring dialogue
? Fixed Blood not liking Magic due to a typo
? Fixed MP53 weapon type not being specified
? Fixed Deidrannas sending of troops based on the players income becoming less likely
? Fixed orientation of 66mm rocket shot from LAW
? Fixed issue when player receives several items of the as quest reward and has not enough space in inventory to hold all of them
? Fixed crash in tutorial
? Fixed several mercs that move as a group changing positions after reaching their destination if one of them with active guard mode receives a new goto order
? Fixed guard mode would prevent mercs from letting other mercs pass them
? Fixed mail list not being cleared when starting a new game
? Fixed item swap to player inventory for stacked items on rightclick and by "loot all"-button
? Fixed bug in loner trait
? Fixed bug in tough trait
? Added slight offset to grenade explosions to prevent explosions inside ground to prevent grenades damage to be reduced by terrain
? Changes to terrain to prevent grenades from falling through ground on machines with low frame rates
? Fixed explosions not destroying armor correctly
Balancing Changes and Tweaks
? Added grenade launcher ammo to containers in some locations in the world
? Added grenade launcher ammo to the stock of some local traders
? Slightly decreased accuracy of snipers when prone
? Tweaked enemy attributes to adjust aim time in combat
? Tweaked enemy perception to accommodate introduction of Line of Sight
? Enemies drop the amount of ammo they have left in their weapon
? Enemy area defenders swap random positions to make the game less predictable in tactical mode (interval can be modified via templatesAIdescription.txt)
? Reduced chance of friendly fire between enemies
? State of tanks is stored outside of levels
? Destroyed tanks only respawn if the location still belongs to the enemy after 24 hours
? Location of Limited Edition DaHonko Flakes is now randomized
? NPC traders item list is sorted by item type
? Tweaks and improvements to pathfinding and navmesh calculation, mercs should not slow down in narrow passages anymore
? Tweaked damage done to vehicles by explosives making tanks harder to destroy with grenades alone
Localization
? Polish language files added
? Added missing texts for French
? Added polish translation for game launcher
http://storefront.steampowered.com/v/gfx/apps/57740/capsule_231x87.jpg (http://store.steampowered.com/app/57740/)
More... (http://store.steampowered.com/news/7867/)
Added Features
? Added hard difficulty level as option on game start. Modifies enemy strength, income and starting funds.
? Added tactical mode as option on game start.
- Enemies have to be revealed via line of sight in tactical mode.
- Sound sources are marked in tactical view as well as on the minimap
? Added two new achievements for tactical mode and higher difficulty.
? Added option to level recruited militia up via the location UI on the world map.
? Added options to distribute militia via location UI (evenly across all combat zones, focused on a single combat zone)
? Added sector inventory, accessible via Character Detail Screen
- Always accessible in friendly sectors
- Automatically includes all containers that have been opened and all enemy drops that have been spotted by the player
- Accessible for militia recruitment and trading with NPCs
? Added item exchange via Drag & Drop in Character Details Screen. Illegible mercs are marked red. ? Within hostile sectors mercs need to be within 5m distance to be able to exchange items.
? Stamina is reduced when returning to the strategic map when squads travelled great distances in the tactical view
? Current ammo saved for each weapon, weapons are unloaded when being handed over to militia. ? Militia will hand weapons back unloaded to prevent players cheating ammo via the militia equip screen
? NPC Traders restock their inventory over time (rules can be modified via characters.txt)
? Targeting line indicates best range of weapon and chance to hit via color from green (good) to red (bad)
? Camera scrolling possible by moving the cursor to the border of the screen in fullscreen mode
? Added Sound FX for melee attacks
? Putting away a fire arm for non-combat actions (e.g. heal) will no longer reset the firemode of the weapon
? Added scrollbar in mail list window
? Added trash can icon to delete mail to mail window
Bug Fixes
? Fixed some exploits that allowed to duplicate items via item exchange
? Fixed bugs in squad selection via list on world map
? Fixed regeneration of HP on world map, HP lost due to wounds takes longer to regenerate
? Added missing text for Raiders hiring dialogue
? Fixed Blood not liking Magic due to a typo
? Fixed MP53 weapon type not being specified
? Fixed Deidrannas sending of troops based on the players income becoming less likely
? Fixed orientation of 66mm rocket shot from LAW
? Fixed issue when player receives several items of the as quest reward and has not enough space in inventory to hold all of them
? Fixed crash in tutorial
? Fixed several mercs that move as a group changing positions after reaching their destination if one of them with active guard mode receives a new goto order
? Fixed guard mode would prevent mercs from letting other mercs pass them
? Fixed mail list not being cleared when starting a new game
? Fixed item swap to player inventory for stacked items on rightclick and by "loot all"-button
? Fixed bug in loner trait
? Fixed bug in tough trait
? Added slight offset to grenade explosions to prevent explosions inside ground to prevent grenades damage to be reduced by terrain
? Changes to terrain to prevent grenades from falling through ground on machines with low frame rates
? Fixed explosions not destroying armor correctly
Balancing Changes and Tweaks
? Added grenade launcher ammo to containers in some locations in the world
? Added grenade launcher ammo to the stock of some local traders
? Slightly decreased accuracy of snipers when prone
? Tweaked enemy attributes to adjust aim time in combat
? Tweaked enemy perception to accommodate introduction of Line of Sight
? Enemies drop the amount of ammo they have left in their weapon
? Enemy area defenders swap random positions to make the game less predictable in tactical mode (interval can be modified via templatesAIdescription.txt)
? Reduced chance of friendly fire between enemies
? State of tanks is stored outside of levels
? Destroyed tanks only respawn if the location still belongs to the enemy after 24 hours
? Location of Limited Edition DaHonko Flakes is now randomized
? NPC traders item list is sorted by item type
? Tweaks and improvements to pathfinding and navmesh calculation, mercs should not slow down in narrow passages anymore
? Tweaked damage done to vehicles by explosives making tanks harder to destroy with grenades alone
Localization
? Polish language files added
? Added missing texts for French
? Added polish translation for game launcher
http://storefront.steampowered.com/v/gfx/apps/57740/capsule_231x87.jpg (http://store.steampowered.com/app/57740/)
More... (http://store.steampowered.com/news/7867/)