siosios
06-01-2012, 04:06 AM
Update5
- Cars get less stuck in other cars.
- Roll of certain classes have been tweaked.
- The default settings of Classic cars have been switched with the new settings. (eg: standard setting is now the chaos&destruction setting)
- Smashing destructable objects now will earn you boost and supermove, but are currently due to work on multiplayer functional in singleplayer only.
- Speed game mode now has the same functionality / game logic as race mode.
- "Classic Mode" now renamed to "Game Speed" because of reviewer setting the game to chaos&destruction meanwhile complaining game is way too fast.
Update6
- Fixed "monstertruck wheels crushes my car" issue
- Improved physics for the 'default' Classic class tuning setting.
- Added 'Classic' setting for the Muscle Class.
- Added new loadingscreens.
- Tempered reaction for all explosions and other impact effects.
- Upgraded first skin for default car, Grinder.
- Greatly reduced the chance of cars getting stuck in each other.
- Streamlined 'CrashSiteX' track. Go give it a try!
- Reduced default A.I count for both race and challenge mode.
Update7
- Player can now bash it's way easier through opponents.
- Balanced / tweaks for damage system.
- Tweaks and feature improvements for the A.I.
- Reduced default startgrid count for race and challenge mode.
Patch 7 Changelog:
- Made cars and general gameplay feel 'heavier'.
- Improved A.i. behaviour in 'race' mode.
- New free DLC, "bad boy" vehicle, custom-made for Leon Furst for his ubercool and fun review.
- Added "Heddly's SkinPack" for everyone.
- Increased field of view for F3 camera.
- Challenge / race mode: Don't have to be first anymore to proceed to next challenge.
- Added more end-of-race cameras.
- Reduced intensity of rear- and brake light for all vehicles.
- Enabled framerate display in the video menu.
- Tweaked various visual effects (sparks, tiresmoke on different materials).
- Some minor improvements on performance / rendering system.
- Reconfigured video-presets and video-customization menu.
- Fixed Area-P's jump and lighting.
- 'Harbor' map is now a lot easier to race.
- Fixed cars colliding without character eject in the 1st stuntmap, Windmill.
- Localization added for French, Spanish, Italian, Russian, German
Patch 8 Changelog:
-Polish Localization
-Razor slide bar moved to bottom of the screen
Patch 9 Changelog:
-Display fix for Russian characters and Polish Accented characters
Patch 10 Changelog:
-Added some missing localized text for Polish localization
http://storefront.steampowered.com/v/gfx/apps/201510/capsule_231x87.jpg (http://store.steampowered.com/app/201510/)
More... (http://store.steampowered.com/news/8115/)
- Cars get less stuck in other cars.
- Roll of certain classes have been tweaked.
- The default settings of Classic cars have been switched with the new settings. (eg: standard setting is now the chaos&destruction setting)
- Smashing destructable objects now will earn you boost and supermove, but are currently due to work on multiplayer functional in singleplayer only.
- Speed game mode now has the same functionality / game logic as race mode.
- "Classic Mode" now renamed to "Game Speed" because of reviewer setting the game to chaos&destruction meanwhile complaining game is way too fast.
Update6
- Fixed "monstertruck wheels crushes my car" issue
- Improved physics for the 'default' Classic class tuning setting.
- Added 'Classic' setting for the Muscle Class.
- Added new loadingscreens.
- Tempered reaction for all explosions and other impact effects.
- Upgraded first skin for default car, Grinder.
- Greatly reduced the chance of cars getting stuck in each other.
- Streamlined 'CrashSiteX' track. Go give it a try!
- Reduced default A.I count for both race and challenge mode.
Update7
- Player can now bash it's way easier through opponents.
- Balanced / tweaks for damage system.
- Tweaks and feature improvements for the A.I.
- Reduced default startgrid count for race and challenge mode.
Patch 7 Changelog:
- Made cars and general gameplay feel 'heavier'.
- Improved A.i. behaviour in 'race' mode.
- New free DLC, "bad boy" vehicle, custom-made for Leon Furst for his ubercool and fun review.
- Added "Heddly's SkinPack" for everyone.
- Increased field of view for F3 camera.
- Challenge / race mode: Don't have to be first anymore to proceed to next challenge.
- Added more end-of-race cameras.
- Reduced intensity of rear- and brake light for all vehicles.
- Enabled framerate display in the video menu.
- Tweaked various visual effects (sparks, tiresmoke on different materials).
- Some minor improvements on performance / rendering system.
- Reconfigured video-presets and video-customization menu.
- Fixed Area-P's jump and lighting.
- 'Harbor' map is now a lot easier to race.
- Fixed cars colliding without character eject in the 1st stuntmap, Windmill.
- Localization added for French, Spanish, Italian, Russian, German
Patch 8 Changelog:
-Polish Localization
-Razor slide bar moved to bottom of the screen
Patch 9 Changelog:
-Display fix for Russian characters and Polish Accented characters
Patch 10 Changelog:
-Added some missing localized text for Polish localization
http://storefront.steampowered.com/v/gfx/apps/201510/capsule_231x87.jpg (http://store.steampowered.com/app/201510/)
More... (http://store.steampowered.com/news/8115/)