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View Full Version : Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released



siosios
07-20-2012, 10:55 PM
Source Engine Changes (TF2, DoD:S, HL2:DM)

Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)
Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging)
Added check to prevent player names from containing color codessetinfo console command will now reject attempts to set / change convars with any unusual characters


Team Fortress 2

Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the "The server you are playing on has lost connection to the item server" error message.)
Fixed not being able to equip all-class items properly
Fixed the DX8 water effect
Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocketFixed the Strange Sandman not accepting the Posthumous Kills strange part



More... (http://store.steampowered.com/news/8446/)