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View Full Version : Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released



siosios
10-09-2012, 03:52 PM
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
Fixed HTTP downloads on Mac not sending an HTTP referer


Team Fortress 2

Updated materials/models for the Champ Stamp, King of Scotland Cape, Stovepipe Sniper Shako, and Freedom Staff
Fixed a server crash that could occur if a Spy was disguised holding the Gunslinger
Fixed the Lacking Moral Fiber Mask being tagged as a misc item instead of a hat
Fixed the Gunslinger not accepting "Sappers Removed" strange parts
Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions
Added tf_dingalingaling_repeat_delay (default 0) which limits how often the dingalingaling sound can play
Removed outdated tip about the Spy's Enforcer
Updated the localization files
Vote system

Allow kicking of connected players that haven't joined a team in Mann vs. Machine
Added sv_vote_issue_kick_spectators_mvm (default 0) which allows players to kick anyone that isn't team invaders, as long as they've passed the sv_vote_issue_kick_min_connect_time_mvm timer, if enabled


Mann vs. Machine

Added two new tours of duty, each with new unique loot:

Operation Oil Spill, with 6 new intermediate skill missions
Operation Gear Grinder, with 3 new expert skill missions


If a player connects to a MvM game through matchmaking and loses their connection, their spot will be held for a brief duration and they will be given a chance to reconnect
After victory on a Mann Up server, the players will be put into a lobby together.
Improved matchmaking searching status screen


Mann vs. Machine balance changes:

Explosive Headshots

damage is now 150 regardless of upgrade level
damage is done in one tick instead of the previous six
added a slowing effect based on upgrade level (50%-80% slow, 2-4 second duration)
radius still scales with upgrade level (unchanged)


Marked For Death duration reduced to 7 seconds from 15 seconds when the target is a giant robot
Reduced the "effect bar recharge rate increased" upgrade from 20% increments with an 80% cap to 15% increments with a 60% cap




More... (http://store.steampowered.com/news/9045/)