siosios
01-18-2013, 09:30 PM
Update Notes 18th January 2013
Build 2089
Crashes/Freezes
? Further fixes for crashes that occur during gameplay and loading screens
? A fix for incompatibility with AVG has been added.
? Improvements to how the game now handles destruction of large objects
? Fixed a crash related toclicking the Ranked Match button on the main menu
Balancing/Gameplay
? When Zombies are killed they no longer spawn where they die
? Some improvements to map specific spawn points
? The player can no longer move faster by jumping or falling when carrying game mode objectives
? Improvements to placement of individual blocks
? Further improvements to Constructs to prevent players from becoming trapped
? Sniper Rifle fix for accuracy at distance
? Land Mines can now be destroyed by direct weapon fire
Graphical/HUD
? Following requests from the community the reticule now adds a visual indication when you hit someone (turns red briefly)
? Additional graphics settings have been added to the settings menu
? Some improvements to ATI graphics card compatibility
? On the choose match screen the correct minimap is now shown for Double Dragon
User Interface
? Minor improvements to menu screens
Language Specific
German
? Improvements to text in menus
French
? Improvements to text in menus
Spanish
? Improvements to text in menus
Russian
? Improvements to text in menus
Italian
? Improvements to text in menus
Polish
? Improvements to text in menus
Update Notes 11th January 2013
Build 2055
Servers
? Reduced lag
Crashes/Freezes
? Destroying large structures no longer crashes the game
? Significant number of fixes to crashes occurring in game, and during loading
? Resolved desync between client and server, which in turn has fixed multiple other gameplay issues
Balancing/Gameplay
? Improvement to the range of the Snow Blower
? Increase to the range of the Sniper Rifle
? Decreased RPG's damage to players and landscape
? Decreased RPG's knockback on players
? Increased RPG's splash damage
? Landmines now explode when buried
? General minor balancing for the Shotgun
? Rocket Turret's countdown timer is no longer visible beyond approximately a 20 block radius
? Timers for Dynamite & Rocket Turrets are no longer visible to the opposite team
? Players can no longer be trapped inside blocks placed by other players
? Synchronised hit splash effect and audio feedback when successfully shooting players
? Unintentional voice chat function has been disabled
? Choosing 'Quick Match' or 'Ranked Match' now provides a searching message to reassure players that the mode is loading
Graphical/HUD
? Graphical optimisation to Flare Block lighting
? In game text improved
? Shader based performance improvements
Translated Versions
? Addition of Polish, Mexican Spanish, Turkish, Russian, Brazilian and Portuguese translated versions.
Update Notes 21st December 2012
Build 1975
Winter Content Pack
A stack of FREE content is up for grabs in our brand new Winter pack update - the debut of the classic Capture the Intel game mode, a brand new weapon, the Snow Cannon and 4 new maps, including Heisville, the hugely popular World War 2 map from 0.75, created by the Ace of Spades map-making competition winner, SIMOX, which was voted for by the Ace of Spades community.
? New Map: Castle Wars inspired by RuneScapes minigame namesake.
? New Map: Heisville World War 2 mayhem created and chosen by the community.
? New Map: Block Ness a lake, a frozen monster, a host of possible tactics.
? New Map: Arctic Base unleash a Cold War, literally.
? New Map: Double Dragon because one dragon just isnt enough.
? New Game Mode: Capture the Intel CTF Ace of Spades style
? New Weapon: Snow Cannon A winter themed weapon that fires snow blocks.
________________________________________
Fixes, Tweaks, and Additions
Servers
? Addition of Australian servers
Crashes/Freezes
? Crashes due to running the game in translated versions have been fixed.
? Crashes relating to spectator mode have been fixed.
Balancing/Gameplay
? The Rocket Launcher has received some balancing tweaks.
? The Jetpack has received additional balancing.
? The SMG has been rebalanced.
? The Shotgun has been rebalanced.
? The Sniper Rifles scope now has improved zoom.
? The Sniper Rifle has been tweaked to reintroduce recoil.
? The Pistol now has a reticule in and out of aim.
? Fix for Grenade damage.
? Ammo amount for the Drill Gun and Dynamite has been tweaked.
? Melee damage is more consistent.
? Knockback from explosions has been tweaked.
? Land Mine has received some balancing tweaks.
? The Rocketeers walk speed has received a slight increase.
Graphical/HUD
? New Gravestone model introduced
Update Notes 19th December 2012
Build 1881
Here are the latest build notes...
Crashes/Freezes
? Zombie mode servers no longer result in a blue or grey screen on joining
? Zombie Mode no longer results in the game crashing during the loading screen.
? Various mid game crashes have been resolved.
? Crashes whilst choosing class have been resolved.
? Various game loading crashes have been resolved.
? Various map change crashes have been resolved.
? Temporary fix for crashes caused by special characters in Steam names.
Balancing/Gameplay
? Additional tweaks to Jetpack balancing.
? Crates can no longer be completely hidden by placing blocks inside them.
? Additional balancing to death and gravestone explosion damage.
? Respawn timer extended to allow for class change without a point penalty
? Balancing to the number of blocks a player spawns with.
? Balancing to character movement speeds
? Increased aim speed for Rocketeers turret.
? Balancing world block health and prefab block health
? Soldier body health is slightly lower
? Engineer non-jetpack jump height is lower
? Dynamite has had multiple balancing changes
? Super spade has received multiple balancing changes
? Rocket Launcher has received multiple balancing changes
? Sniper rifle damage increased, ammo increased and recoil removed
User Interface
? Improvements to the server select page to help players better identify servers, and choose the server that will provide the best performance for their location.
? Various text corrections.
? Various fixes to font sizes.
? Improvements to control settings menu.
Graphical/HUD
? Colour of the sea is no longer changed by crouching.
? Diamond carriers view is no longer obstructed by diamond icon.
? Graphical fix to game loading screen when maximising window.
? Game resolution is no longer reset after reloading the game.
Misc.
? Taskbar icon now matches the client icon.
? Improved detection for achievement awards.
Language Specific
German
? Various translation fixes for achievements, menus & in game text.
French
? Various translation fixes for achievements, menus & in game text.
Italian
? Various translation fixes for menu & in game text.
Spanish
? Various translation fixes for menu & in game text.
More... (http://store.steampowered.com/news/9770/)
Build 2089
Crashes/Freezes
? Further fixes for crashes that occur during gameplay and loading screens
? A fix for incompatibility with AVG has been added.
? Improvements to how the game now handles destruction of large objects
? Fixed a crash related toclicking the Ranked Match button on the main menu
Balancing/Gameplay
? When Zombies are killed they no longer spawn where they die
? Some improvements to map specific spawn points
? The player can no longer move faster by jumping or falling when carrying game mode objectives
? Improvements to placement of individual blocks
? Further improvements to Constructs to prevent players from becoming trapped
? Sniper Rifle fix for accuracy at distance
? Land Mines can now be destroyed by direct weapon fire
Graphical/HUD
? Following requests from the community the reticule now adds a visual indication when you hit someone (turns red briefly)
? Additional graphics settings have been added to the settings menu
? Some improvements to ATI graphics card compatibility
? On the choose match screen the correct minimap is now shown for Double Dragon
User Interface
? Minor improvements to menu screens
Language Specific
German
? Improvements to text in menus
French
? Improvements to text in menus
Spanish
? Improvements to text in menus
Russian
? Improvements to text in menus
Italian
? Improvements to text in menus
Polish
? Improvements to text in menus
Update Notes 11th January 2013
Build 2055
Servers
? Reduced lag
Crashes/Freezes
? Destroying large structures no longer crashes the game
? Significant number of fixes to crashes occurring in game, and during loading
? Resolved desync between client and server, which in turn has fixed multiple other gameplay issues
Balancing/Gameplay
? Improvement to the range of the Snow Blower
? Increase to the range of the Sniper Rifle
? Decreased RPG's damage to players and landscape
? Decreased RPG's knockback on players
? Increased RPG's splash damage
? Landmines now explode when buried
? General minor balancing for the Shotgun
? Rocket Turret's countdown timer is no longer visible beyond approximately a 20 block radius
? Timers for Dynamite & Rocket Turrets are no longer visible to the opposite team
? Players can no longer be trapped inside blocks placed by other players
? Synchronised hit splash effect and audio feedback when successfully shooting players
? Unintentional voice chat function has been disabled
? Choosing 'Quick Match' or 'Ranked Match' now provides a searching message to reassure players that the mode is loading
Graphical/HUD
? Graphical optimisation to Flare Block lighting
? In game text improved
? Shader based performance improvements
Translated Versions
? Addition of Polish, Mexican Spanish, Turkish, Russian, Brazilian and Portuguese translated versions.
Update Notes 21st December 2012
Build 1975
Winter Content Pack
A stack of FREE content is up for grabs in our brand new Winter pack update - the debut of the classic Capture the Intel game mode, a brand new weapon, the Snow Cannon and 4 new maps, including Heisville, the hugely popular World War 2 map from 0.75, created by the Ace of Spades map-making competition winner, SIMOX, which was voted for by the Ace of Spades community.
? New Map: Castle Wars inspired by RuneScapes minigame namesake.
? New Map: Heisville World War 2 mayhem created and chosen by the community.
? New Map: Block Ness a lake, a frozen monster, a host of possible tactics.
? New Map: Arctic Base unleash a Cold War, literally.
? New Map: Double Dragon because one dragon just isnt enough.
? New Game Mode: Capture the Intel CTF Ace of Spades style
? New Weapon: Snow Cannon A winter themed weapon that fires snow blocks.
________________________________________
Fixes, Tweaks, and Additions
Servers
? Addition of Australian servers
Crashes/Freezes
? Crashes due to running the game in translated versions have been fixed.
? Crashes relating to spectator mode have been fixed.
Balancing/Gameplay
? The Rocket Launcher has received some balancing tweaks.
? The Jetpack has received additional balancing.
? The SMG has been rebalanced.
? The Shotgun has been rebalanced.
? The Sniper Rifles scope now has improved zoom.
? The Sniper Rifle has been tweaked to reintroduce recoil.
? The Pistol now has a reticule in and out of aim.
? Fix for Grenade damage.
? Ammo amount for the Drill Gun and Dynamite has been tweaked.
? Melee damage is more consistent.
? Knockback from explosions has been tweaked.
? Land Mine has received some balancing tweaks.
? The Rocketeers walk speed has received a slight increase.
Graphical/HUD
? New Gravestone model introduced
Update Notes 19th December 2012
Build 1881
Here are the latest build notes...
Crashes/Freezes
? Zombie mode servers no longer result in a blue or grey screen on joining
? Zombie Mode no longer results in the game crashing during the loading screen.
? Various mid game crashes have been resolved.
? Crashes whilst choosing class have been resolved.
? Various game loading crashes have been resolved.
? Various map change crashes have been resolved.
? Temporary fix for crashes caused by special characters in Steam names.
Balancing/Gameplay
? Additional tweaks to Jetpack balancing.
? Crates can no longer be completely hidden by placing blocks inside them.
? Additional balancing to death and gravestone explosion damage.
? Respawn timer extended to allow for class change without a point penalty
? Balancing to the number of blocks a player spawns with.
? Balancing to character movement speeds
? Increased aim speed for Rocketeers turret.
? Balancing world block health and prefab block health
? Soldier body health is slightly lower
? Engineer non-jetpack jump height is lower
? Dynamite has had multiple balancing changes
? Super spade has received multiple balancing changes
? Rocket Launcher has received multiple balancing changes
? Sniper rifle damage increased, ammo increased and recoil removed
User Interface
? Improvements to the server select page to help players better identify servers, and choose the server that will provide the best performance for their location.
? Various text corrections.
? Various fixes to font sizes.
? Improvements to control settings menu.
Graphical/HUD
? Colour of the sea is no longer changed by crouching.
? Diamond carriers view is no longer obstructed by diamond icon.
? Graphical fix to game loading screen when maximising window.
? Game resolution is no longer reset after reloading the game.
Misc.
? Taskbar icon now matches the client icon.
? Improved detection for achievement awards.
Language Specific
German
? Various translation fixes for achievements, menus & in game text.
French
? Various translation fixes for achievements, menus & in game text.
Italian
? Various translation fixes for menu & in game text.
Spanish
? Various translation fixes for menu & in game text.
More... (http://store.steampowered.com/news/9770/)