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siosios
03-29-2013, 09:37 AM
SotS: The Pit 1.0.3

Fixes:
- Changed anti-venom to have immediate effect (reduce poison 1 level.)
- Game now breaks grab if grabbing enemy is not within 1 square of target.
- Fixed some tools were not being used when crafting recipes.
- Fixed saved game exploits and bugs.
- Fixed no sounds for floors 11,16,21.
- Fixed some grenade issues.
- Fixed a grabbed character no longer moves when confused.
- Fixed tooltips showing for hidden traps when using quantum scan helmet.
- Fixed super Image Inducer bug.
- Fixed Knife/Blade/Spear skills are now based on Finesse (instead of Might.)
- Fixed enemy weapons not firing because they are too close to a wall.
- Fixed can now upgrade skill/stat, even if boosted over 100.
- Fixed AI sometimes appearing to teleport through objects.
- Fixed splash damage from shotguns would bypass armor for secondary targets. (sorry, gang)
- Fixed grenades were being destroyed by explosive damage frequently. They are now treated as items, not weapons.
- Fixed cyber scrambler would make organic enemies go berserk as well.
- Fixed lab station could be reused over and over by damaging it and repairing it.

Other changes and additions:
- Added "Auto Sort" to inventory.
- Added "Drop All" button to inventory.
- Added "Destoy" to context menu for inventory items.
- Added confirmation to "Destroy" and "Unload and Destroy" actions.
- Added warning when poison/radiation reduces stats below 5.
- Added recipe details to SotSDex.
- Task Dialog now selects tools which are "free" to use by default.
- Player gets credit for monsters killed by traps.
- charging hubs and repair stations made more efficient.
-Improved usability of large inventories by adjusting the grid to use more vertical space.
- Added "Equip Time" for armor to info displays.
- Added "Reload Time" for weapons to info displays.
- Sort SotsDex entries alphabetically.
- Added method to display custom stats for items (eg repair factor for repair tools.)
- Temporarily Removed GAMEPAD from build configuration until final compatibility is complete.
- Added recipe info for messages that unlock recipes.
- Augmentation hubs now use Decipher skill.
- If mimicked player attacks enemy, enemy will attack back.
- Added fully translated messages are Green in the SotsDex.
- Added more details to repair dialog.
- 7 new achievements.
- 3 new weapons.
- 2 new monsters.
- Basket-load of new Easter items.
- New recipes and messages.


On Fri, Mar 22, 2013 at 6:53 PM, Chris Stewart wrote:
Hi Nate, Pieter,
Not pressing, but John is in transit until next week - are you the gents to talk to about posting the changelog below to the news feed?
Best and have a great weekend!
c

On Fri, Mar 22, 2013 at 6:31 PM, Chris Stewart wrote:
Hi John,

Could you add the following to the news please?

cheers,
c


############

2.0.24917.6
Critical Fixes
- Fixed end of turn game freeze

Other Fixes
- Fixed case where "Random System" used as system name
- Fixed case where AI would prefer initial ship designs
- Fixed protectorate treaties adding to player support costs
- Fixed economy value in empire manager not showing correct value

Other changes and additions:
- AI will now retreat fleets that are badly damaged in combat


The SotS2 Super-list changelog can be found here;
http://www.kerberos-productions.com/forums/viewtopic.php?f=37&t=25704
http://storefront.steampowered.com/v/gfx/apps/233700/capsule_231x87.jpg (http://store.steampowered.com/app/233700/)

More... (http://store.steampowered.com/news/10278/)