siosios
05-08-2013, 08:27 PM
Patch Notes for Eador: Masters of the Broken World (May 7th)
Version 1.06
A new update is now available for download. Here are the 1.0.6 patch notes:
? Improved HUD for units on the tactical map.
? The way unit speed animation changes has been improved.
? Optimized tooltip display for mouse cursor movement.
? Improved support of displays with 768 vertical pixels resolution.
? Fixed Lighting change mode functioning.
Multiplayer:
? Mistiming problems fixes.
? Fixed disconnection problems between the server and the games client in a multiplayer game and in the lobby.
? There are now two game modes in multiplayer:
1) Advanced mode ? number of points depends on the number of played games and achieved victories;
2) Classic mode ? every player has an equal number of points (1000 at the moment).
? Added icons for player statuses: Player is looking for an opponent, Player is in the game.
? Added information display of other players spent points.
? Updated prices for units, spells and items.
? Improved chat.
List of Fixed Bugs:
? Endless siege bug.
? Berserk barbarian animation caused the game to crash.
? Selected building is not correctly highlighted in the city screen.
? Effects bug of A portal to Chaos event.
? Battle starts before some of the dialogues are over.
? Capitals generating on neutral terrain types.
? AI controlled hero doesnt attack the castles garrison while its under siege.
? Delays in selection, giving orders and showing tooltip for units.
? Problem with necromancy skill and hero information display after the battle.
? Inability to sell an item in some cases.
? Bug that caused heroes to receive new skills and parameters earlier than intended.
? Attack of the enemy castle with no units in the garrison.
? Bug with provinces capturing where defenders could become guards in some cases.
? Karma transfer from the shard map to the astral.
? Killing a skeleton during a battle could cause the game to crash.
More... (http://store.steampowered.com/news/10568/)
Version 1.06
A new update is now available for download. Here are the 1.0.6 patch notes:
? Improved HUD for units on the tactical map.
? The way unit speed animation changes has been improved.
? Optimized tooltip display for mouse cursor movement.
? Improved support of displays with 768 vertical pixels resolution.
? Fixed Lighting change mode functioning.
Multiplayer:
? Mistiming problems fixes.
? Fixed disconnection problems between the server and the games client in a multiplayer game and in the lobby.
? There are now two game modes in multiplayer:
1) Advanced mode ? number of points depends on the number of played games and achieved victories;
2) Classic mode ? every player has an equal number of points (1000 at the moment).
? Added icons for player statuses: Player is looking for an opponent, Player is in the game.
? Added information display of other players spent points.
? Updated prices for units, spells and items.
? Improved chat.
List of Fixed Bugs:
? Endless siege bug.
? Berserk barbarian animation caused the game to crash.
? Selected building is not correctly highlighted in the city screen.
? Effects bug of A portal to Chaos event.
? Battle starts before some of the dialogues are over.
? Capitals generating on neutral terrain types.
? AI controlled hero doesnt attack the castles garrison while its under siege.
? Delays in selection, giving orders and showing tooltip for units.
? Problem with necromancy skill and hero information display after the battle.
? Inability to sell an item in some cases.
? Bug that caused heroes to receive new skills and parameters earlier than intended.
? Attack of the enemy castle with no units in the garrison.
? Bug with provinces capturing where defenders could become guards in some cases.
? Karma transfer from the shard map to the astral.
? Killing a skeleton during a battle could cause the game to crash.
More... (http://store.steampowered.com/news/10568/)