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View Full Version : Eador: Masters of The Broken World - Update



siosios
07-01-2013, 02:41 PM
Patch 1.1.2 notes (June 28)

? Added diplomatic interactions with other Masters.
? Added alchemy (turning gold to gems and vice versa).
? Changed and improved unit information screen.
? Added new achievements.
? Fixed and improved Phoenix unit model.

Fixed:

? Untimely recalculation of troops’ mobility after constructing the buildings that increase it and using ‘Fair Wind’ ritual.
? AI spending money and advancing ineffectively.
? AI building three shipyards in one province.
? AI not hiring an army while exploring a province with a garrison for a long time.
? AI not building outpost while having access to fort.
? Spell efficiency algorithm for AI. Heroes used to learn not the most powerful spells which resulted in development lag of Wizard and Commander.
? AI heroes not always learning new skills on level up.
? Acquiring too much experience during sight exploration with a hero meeting Spirit of Knowledge.
? Ritual not being displayed with fog of war on and being displayed with it off.
? Lack of increase in the price for missing resources during items purchase.
? Bonuses for units with knowledge of dead lands and desert not working.
? Game crash caused by quest checking after finished battle and dialog display for heroes under AI control.
? Game freeze during turn ending caused by AI hero’s item equipment.
? Rare game crash caused by map generation and exiting the game.
? Incorrect award display for victory on the Arena.
? Rare game crash on exiting city screen caused by hero’s unprocessed dialogs from previous shard.
? Too strong province guards on early campaign stages.
? Bug causing heroes to be stuck in a province due to AI player using a ritual that triggers an event.
? Injury animation for Executioner unit.
? Blinking of ‘Cancel’ and ‘Change’ buttons in the city screen.
? ‘Attack Shard’ window’s tooltip covering functional buttons.
? Game’s icon disappearing from Alt-Tab menu in Windows Vista, 7 and 8.
? Improved creation and removal mechanism of the render’s context.
? Possible game crash with the ‘Incomplete draw buffer’ error.
? Possible game crash caused by changing graphic settings.
? Possible game crash caused by launching the game on several Intel video cards.
? Disconnect in multiplayer caused by a match being inactive for a long time.
? Commander that uses some of Scout’s skills can now shoot with crossbow.
? Synchronized attack and animation for Centaur, Ballista and Catapult units.
? Removal of one fragment of the castle’s wall during its assault.
? Interface elements for provinces that aren’t bordered with player’s not being displayed with Fog of War off.
? Game freeze caused by pressing Escape button in the city screen.
? Bonuses for mixed skill sets of Commander not working properly in some cases.
? Reduced sound volume prior to and after a battle.

More... (http://store.steampowered.com/news/10991/)