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View Full Version : Team Fortress 2 Update Released



siosios
07-11-2013, 05:25 AM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

General:

Added over 60 Gold Star community-submitted Workshop items
Summer Claim Checks can now be redeemed for Summer Coolers
Summer Cooler Keys are now available in the Mann Co. Store
Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store
Reduced intensity of Bleed and Jarate screen effects under DX8
Added text search functionality to the backpack and the store
Added tf_hud_show_servertimelimit to display the server’s per-map time limit on the in-game HUD
In MvM, if all team members unready, the pre-round countdown will stop
In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop ‘red’ money that will automatically be collected when it would otherwise dissolve
Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect
Double-clicking a crate will now take you to the appropriate key in the store
By default, items with non-standard qualities (i.e., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection.
Unusuals and Stranges no longer stack in loadout equip pages
Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies
Fixed a bug that would cause the popular items page in the store to not always update correctly
Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits
Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck
Fixed a bug where crouch animations would not properly play while in humiliation state
Fixed a bug where full ?berCharge effects would always show on the client if a player was killed with full ?berCharge
Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community
Fixed level 3 dispensers missing geometry
Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs
Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players
Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones
Fixed characters in the loadout page sometimes appearing as if they were cloaked
Weapon attributes will now show in the same order in-game and in Steam Community
Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removedAdded support for the Oculus-native distortion function via the "oculus_use_ovr_distortion" convar in VR mode

Maps:

Added cp_standin and cp_process
Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town
cp_badlands

Fixed jumps being ruined by small rock ledge near spiral
Fixed prop collisions
Fixed clip smoothing


cp_dustbowl

Fixed players building in Blu's first spawn
Fixed players shooting through rocks in stage 2
Fixed collision in tunnels in stage 2
Fixed textures not displaying properly in Pyrovision
Fixed lighting on cliff faces
Fixed skybox error in stage 3.
Fixed players getting killed through the ceiling under stage 2 cap 1
Adjusted ceiling height in stage 3 tunnel for better clearance
Cleaned up prop collision


cp_egypt

Fixed clip brush exploits
Players can no longer build on top of arches and high ledges


cp_gorge

Players can no longer build in Blu's first spawn room
Changed scale of water texture


cp_granary

Fixed improper orientation on arrow signs
Fixed players getting above red forward spawn
Fixed players building on cargo containers inside spawn room
Fixed holes in skybox geometry
Removed collision from hanging lamp over Red spawn
Removed collision from security cameras above Red and Blue spawns
Mirrored fence alcove from Blu final cap arena to Red side
Balanced collision of rocks in final capture arenas
Re-ordered spawns in the first spawn room to be consistent between Red and Blu


cp_gravelpit

Clipped roof of building over cap A
Removed helthpack under terrain
Added decals under health kits and ammo packs


cp_gullywash

Fixed players getting out of the map near the middle capture point
Fixed collision exploits near middle capture point


cp_mountainlab

Fixed collision issues on the ladders and hill that lead to the first point
Fixed static prop lighting


cp_steel

Fixed players blocking Blu's spawn exit door leading to capture point B
Fixed collision on ledge near capture point B
Players can no longer build inside Red spawn room.
Blu spawn point over grate removed.


ctf_2fort

Fixed building inside of spawn doors
Fixed clipping exploits on battlements
Fixed height of door leading to spiral stairs in Blu base so players can now crouch past a placed dispenser
Cleaned up prop collision
Smoothed clipping on wagon wheel and other props


ctf_well

Fixed players jumping out of the map


koth_king

Health and ammo packs now match on Red and Blu sides of the map
Players can no longer build in spawn doors


koth_lakeside

Fixed rockets passing through terrain near the capture point


koth_viaduct

Players can no longer build in spawn room rafters


mvm_bigrock

Fixed players building on rock in cave section


pl_badwater

Fixed player clip brush exploits and missing player clip brushes on roofs and rock walls
Fixed player clip smoothing
Fixed fence collisions
Fixed floating rocks in skybox
Fixed lighting on props
Fixed lighting on canyon vista
Handrails no longer collide with bullets and projectiles
Performance increase through poly reduction, model collision reduction and model fade distances
Players can no longer build inside Blu spawn room
Players can no longer be trapped with teleporters under the sign by the first capture point
Players can no longer enter the room overlooking the final cap through the windows before point 3 is captured
Players will now be crushed by closing doors upon the capture of point 2


pl_barnblitz

Fixed building in the skybox above Red's final spawn
Teleporters will no longer self destruct when used on the battlements near Blu's first spawn


pl_frontier

Fixed spawn doors not working properly after second capture.
Players can no longer build inside kill volumes
Players can no longer build inside of Blu's second spawn room
Red players can now enter the Blu team spawn upon round win


pl_goldrush

Fixed collision on props and clip exploits
Fixed buildings being prohibited from construction in the garage near the end of stage 3
Players can no longer block the cart through the wall in stage
Players can no longer build in spawn exits
Players can no longer build on the shack roof near the end of stage 3
Players and buildings can no longer be killed through the floor in stage 1 in the upper room by the cap
Players can no longer build on the perch in stage 1
Handrails no longer collide with bullets and projectiles


pl_thundermountain

Fixed gate visible through ceiling in stage 3
Fixed clipping in stage 3 Blu spawn
Prevented players from building in the cliffside kill zone in stage 1


pl_upward

Fixed exploit where Blu team could be trapped in their final spawn room
Fixed gap in collision which allowed Blu players to be shot in their first spawn
Fixed fade distances on props in Blu spawn
Fixed players building under catwalk on the ledge of the final pit
Fixed clip brush exploits
Players can no longer be trapped by teleporting under stairs near final capture point
Players can no longer build inside of Red's final spawn room
Players can no longer build inside of spawn room doors
Players can no longer be trapped inside of the capture point sign
Prevented Blu team from entering final spawn room while it is neutral
Smoothed clipping collision
Collision performance increases
Handrails no longer collide with bullets and projectiles
Replaced floor texture in Red team final spawn room


plr_hightower

Fixed clip brush exploit above building on cliff edge


plr_nightfall

Fixed players jumping outside of the map
Reduced prop collision


plr_pipeline

Fixed invisible faces
Handrails no longer collide with bullets and projectiles


tc_hydro

Fixed clip brush exploit where players could get out of world
Fixed players getting on top of monument.


Items:

The Chieftain's Challenge, Lord Cockswain's Pith Helmet, That '70s Chapeau, The K-9 Mane, The Stovepipe Sniper Shako, The Pounding Father, and Vox Diabolus can now be painted
"The Public Enemy", "The Urban Professional", and "The Dumpster Diver" sets will now show up as sets in the in-game UI
Cursed Soul items (Halloween zombie skins) are now renameable
Strange Bacon Grease can now be gift-wrapped
Added LODs to the Airborne Armaments set items
Fixed Bison/Pomson projectiles getting stuck on doors
Fixed Baseballs and Jars sometimes going through thin geometry
Crit-A-Cola

Removed: Damage taken mini-crits
Added: Damage taken increased 25%


Shortstop

Added 20% bonus healing while deployed
Added 80% vulnerability increase to all push forces while deployed


Winger

Added +25% Jump Height bonus when active



The Special Delivery (set)

Removed: +25 max health on wearer
Added: Leave a calling card on your victims


Battalion's Backup

Added additional +15% Sentry damage resistance to all teammates while banner effect is active (50% damage reduction while banner is active)
Rage is now generated from damage dealt instead of damage received


Black Box

Rocket explosions now use correct sound



Beggar’s Bazooka

Fixed an exploit that allowed players to hold a set fixed number of rockets (reload cancelling)
Misfired Rockets now remove one loaded rocket from the clip


Concheror

Rage is now generated only from damage dealt
Buffed players now receive a speed boost, in addition to the previous Health-On-Hit effect


Cow Mangler 5000

Reduced clip size (from 5 to 4)
Removed -10% damage attribute
Removed 5% slower reload attribute
Added missing "sets players on fire" description text
New particles and sound


Escape Plan

Players receive the Marked-For-Death effect after deploying, and for a short period after holstering


Liberty Launcher

Removed: 25% reduced clip size penalty
Added: 25% reduced damage penalty



Original

Rocket explosions now use correct sound



The Tank Buster (set)

Removed: +20% Sentry damage resistance on wearer
Added: Leave a calling card on your victims


Phlogistinator

Fixed "Mmmph" progress resetting after touching a resupply cabinet


Powerjack

Added: 15% increase move speed while deployed
Added: 20% damage vulnerability to all sources


The Gas Jockey's Gear (set)

Removed: +10% faster move speed on wearer
Removed: +10% bullet damage vulnerability on wearer
Added: Leave a calling card on your victims


Chargin' Targe

Added: Afterburn immunity


Loose Cannon

Range no longer affects direct cannonball impact damage
Reduced charge time to 1 second
Added: Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects
Double-Donk damage now mini-crits


The Expert's Ordnance (set)

Removed: +10% fire damage resistance on wearer


Buffalo Steak Sandvich

Removed: Damage taken mini-crits
Added: Damage taken increased 25%


Dalokohs Bar

Increased amount of health restored per-bite from 15 to 25


Gunslinger

Fixed a bug that caused mini-sentries to heal while being constructed


Rescue Ranger

Minor increase in damage per bolt
Increased building healing from 50 to 75 per bolt


Short Circuit

Ammo cost reduced when an attack destroys a projectile


Wrangler

Slightly reduced accuracy of manually-controlled sentry at long range
Protective shield now fades 1 second after the owning Engineer dies


Crusaders Crossbow

Changed arrow projectile to a large syringe
Added new trail effects
Smoothed out reload animation (DPS unchanged)
Fixed being able to heal players that are using items that block healing


Quick-Fix

Added 50% Overheal
?ber now affects the medic when there's no heal target
Shotguns with pushback (Force-A-Nature) no longer affect players under the effect of Quick-Fix’s ?ber


Vaccinator

?ber now fully absorbs crit damage for the selected damage type, but depletes ?bercharge based on the amount of damage prevented


Bazaar Bargain

Fixed the starting charge rate being -40% instead of -20%
Capped the max charge rate to 200%


Cozy Camper

Removed movement penalty.
Added: Damage taken increased by 20%


Darwin's Danger shield

Added: Bullet damage taken reduced by 15%
Added: Explosive damage taken increased by 20%


The Croc-o-Style Kit (set)

Removed headshot immunity
Added: Leave a calling card on your victims


Dead Ringer

When under the effect of Feign Death, damage taken decreases the duration of the effect


L'Etranger

Added: 40% increased cloak duration


Spy-cicle

Fixed a bug that would cause the charge meter to not reset when the spy was killed


The Saharan Spy (set)

Removed: Reduced decloak sound volume
Removed: 0.5 sec longer cloak blink time
Added custom particle effects when taunting




More... (http://store.steampowered.com/news/11071/)