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View Full Version : Aliens: Colonial Marines Update Released



siosios
07-22-2013, 05:48 PM
General
? Adjusted melee encounter animations
? Various AI Improvements
o Adjusted Xeno behavior to only allow for tail attacks when they’re on ceilings
o Fixed an issue that could cause Xenos to walk upright on ceilings
o Adjusted Lurker AI to retreat a bit after a close encounter
o Fixed a bug where AI marines would occasionally default pose if incapacitated from a melee encounter
o Fixed a bug where AI would still be targetable by Xenos while incapacitated
? Changed the close encounter lighting to fade out instead of abruptly turning off
? Addressed an issue where player weapons would possibly continue to fire during melee encounters
? Adjusted the dissolve effect for Xeno head pieces and particles in Bug Hunt and multiplayer
? Adjusted the attack angle for the Xeno tail stab to prevent stretching
? Addressed an issue where Xeno gore effects would occasionally play twice
? Addressed an issue with the ‘Eat This!’ achievement from not being unlocked when using the double-barreled flush gun
? Addressed a rare crash bug when using interactive objects
? Addressed an issue where the motion tracker ping would play when you didn’t have a motion tracker available
? Addressed an issue where some particles would not appear when the World Detail slider was set to the minimum. NOTE: This may require some users to re-configure the World Detail slider (under Settings -> Video ) to ensure the setting is applied properly.

Campaign
? Adjusted “Recruit” difficulty to be easier. (Other difficulty options have not changed)

Versus
? Adjusted a broken Extermination Point in Excavation
? Addressed an issue in Extermination where the last two Extermination Points used would sometimes immediately reactivate
? Addressed an issue that wouldn’t let you select spectator cameras when joining games in progress

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