siosios
07-23-2013, 02:07 PM
VEHICLES
*All new truck Iveco Stralis Hi-Way with tuning upgrades
*Volvo: Fixed position of lights on the front grill, animations fixes, dashboard fixes, added oil indicator
*DAF: fixed speed gauge display in UK trucks, fixed exhaust
*Majestic: Fixed disappearing of the doorsteps
*Renault: Fixed blinkers
*Man: Fixed material issues
*Fixed wrong lod on flat bed trailer
*Overweight trailer: Fixed position of wheel and mudguards
*Cistern trailer: Fixed position of wheel and mudguards
*Log trailer: Added front white lights
*Fix shadow casters for some upgrades
*AI cars: the lamps are visible from greater distance at night
*Fixed shader issues with auxilary lights for all trucks
SIMULATION
*Reworked force feedback feature
*Engine torque simulation improvements. Idle throttle and clutch changes.
*Many new physical properties added to the simulation model. All dashboard gauges are simulation based now
*There is config variable in console "g_pedal_clutch_range", that can tweak clutch pedal active area length. Range is 0.1 to 1.0 (default value is 1.0)
*Fuel consumption during engine idle fixed
GAMEPLAY
*Redesigned Job Market's job listing to be able scroll through all jobs
*The speed limiter can be now disabled in Options screen.
*Added Advisor warning messages related to retarder, parking brake and air pressure warnings are not shown when gear is set to neutral.
*Added new optional control scheme where steering, accelerator and brakes can all be controlled by mouse
*Ferry route length displayed in the job selection.
*Loan installments are properly rounded up and displayed, improved timing of loan payments
*Upgrade shop does not automatically discard everything with change of cabin/chassis. Only non-compatible accessories are removed
*There is config variable in console "g_income_factor", that can lower job income of you and your drivers for more challenge. Range is 0.0 to 1.0 (default value is 1.0)
*World map can be closed by same key that opens it (default key M)
MAP
*Fixed navigation lines on UK variant roundabout
*Hundreds map fixes, tweaking and prettyfications
*A2 highway completed (as in real life 2 lane highway) including tollgates
*New road leading south from Szczecin in Poland
*Fix - added some no-weather areas placed under some bridges to avoid rain appearing there
*Wrongly set border between France and Belgium fixed
*Grass, terrains and rocks intersecting walls of some tunnels fixed
*Tons of other minor map fixes
MODELS
*Prefabs tweaking (improved AI flow somewhat, major AI rewrite is coming later)
*Less steep quarry prefab to lessen weaker engine trucks having problems when going uphill
*New small tollgates in Poland on A2 road
*Fixed animations of various pedestrians
CODE
*Asynchronous loading smoothes speed of resource loading resources, reducing overall lag and "spikes" for more even framerate
*Added SDK for telemetry output, pilot testing with kind help of www.fanaleds.de
*It is possible to skip the intro animation using a -nointro parameter
*Fixed garage name in player truck relocation UI
*Rain probability in both corner values ensures infinite weather duration
*Weather can change after time fast forward
*The save slot selection is shown after profile selection if there was problem with automatic load
*There is config variable in console "s_rumble_enabled", that can enable/disable sound of rumble stripes on the roads
*Increased range of non-linerity slider in controller option screen
*Fix potential crash related to recent Nvidia Optimus drivers changes
*Added more job-start autosaves
*Improved robustness to mod removals
*Improved behavior of input wizard
*Improved efficiency of memory pool usage
*Renamed game.log and game.crash files to game.log.txt and game.crash.txt
*Improved behavior of non-widescreen resolutions while driving
*Experimental support for triple-monitors. Controlled by r_multimon_mode cvar (0-disabled, 1-wide fov with ui on central monitor, 2 - three separate views). In the three-view mode it is possible to compensate for bezels using r_multimon_border_fov_* cvars
*The game will reset jobs whenever it detects certain changes in data
*Added Georgian language to the game
SOUND
*Money sound played only on important events
*Air brake sound fixed
STEAM
*Game will pause when Steam overlay appears
*Steam notifications are positioned on the opposite side of the screen than Route Advisor
MODDING
*New sector based map format which supports simultaneous modifications by more than one user and local extensions as long they operate in separate sectors.
*Many definition lists (e.g. types of AI trucks) can be now simultaneously extended by more than one mod.
*As result of multiple changes it is now possible to have more than one reverse speed in modded trucks.
http://storefront.steampowered.com/v/gfx/apps/227300/capsule_467x181.jpg (http://store.steampowered.com/app/227300/)
More... (http://store.steampowered.com/news/11074/)
*All new truck Iveco Stralis Hi-Way with tuning upgrades
*Volvo: Fixed position of lights on the front grill, animations fixes, dashboard fixes, added oil indicator
*DAF: fixed speed gauge display in UK trucks, fixed exhaust
*Majestic: Fixed disappearing of the doorsteps
*Renault: Fixed blinkers
*Man: Fixed material issues
*Fixed wrong lod on flat bed trailer
*Overweight trailer: Fixed position of wheel and mudguards
*Cistern trailer: Fixed position of wheel and mudguards
*Log trailer: Added front white lights
*Fix shadow casters for some upgrades
*AI cars: the lamps are visible from greater distance at night
*Fixed shader issues with auxilary lights for all trucks
SIMULATION
*Reworked force feedback feature
*Engine torque simulation improvements. Idle throttle and clutch changes.
*Many new physical properties added to the simulation model. All dashboard gauges are simulation based now
*There is config variable in console "g_pedal_clutch_range", that can tweak clutch pedal active area length. Range is 0.1 to 1.0 (default value is 1.0)
*Fuel consumption during engine idle fixed
GAMEPLAY
*Redesigned Job Market's job listing to be able scroll through all jobs
*The speed limiter can be now disabled in Options screen.
*Added Advisor warning messages related to retarder, parking brake and air pressure warnings are not shown when gear is set to neutral.
*Added new optional control scheme where steering, accelerator and brakes can all be controlled by mouse
*Ferry route length displayed in the job selection.
*Loan installments are properly rounded up and displayed, improved timing of loan payments
*Upgrade shop does not automatically discard everything with change of cabin/chassis. Only non-compatible accessories are removed
*There is config variable in console "g_income_factor", that can lower job income of you and your drivers for more challenge. Range is 0.0 to 1.0 (default value is 1.0)
*World map can be closed by same key that opens it (default key M)
MAP
*Fixed navigation lines on UK variant roundabout
*Hundreds map fixes, tweaking and prettyfications
*A2 highway completed (as in real life 2 lane highway) including tollgates
*New road leading south from Szczecin in Poland
*Fix - added some no-weather areas placed under some bridges to avoid rain appearing there
*Wrongly set border between France and Belgium fixed
*Grass, terrains and rocks intersecting walls of some tunnels fixed
*Tons of other minor map fixes
MODELS
*Prefabs tweaking (improved AI flow somewhat, major AI rewrite is coming later)
*Less steep quarry prefab to lessen weaker engine trucks having problems when going uphill
*New small tollgates in Poland on A2 road
*Fixed animations of various pedestrians
CODE
*Asynchronous loading smoothes speed of resource loading resources, reducing overall lag and "spikes" for more even framerate
*Added SDK for telemetry output, pilot testing with kind help of www.fanaleds.de
*It is possible to skip the intro animation using a -nointro parameter
*Fixed garage name in player truck relocation UI
*Rain probability in both corner values ensures infinite weather duration
*Weather can change after time fast forward
*The save slot selection is shown after profile selection if there was problem with automatic load
*There is config variable in console "s_rumble_enabled", that can enable/disable sound of rumble stripes on the roads
*Increased range of non-linerity slider in controller option screen
*Fix potential crash related to recent Nvidia Optimus drivers changes
*Added more job-start autosaves
*Improved robustness to mod removals
*Improved behavior of input wizard
*Improved efficiency of memory pool usage
*Renamed game.log and game.crash files to game.log.txt and game.crash.txt
*Improved behavior of non-widescreen resolutions while driving
*Experimental support for triple-monitors. Controlled by r_multimon_mode cvar (0-disabled, 1-wide fov with ui on central monitor, 2 - three separate views). In the three-view mode it is possible to compensate for bezels using r_multimon_border_fov_* cvars
*The game will reset jobs whenever it detects certain changes in data
*Added Georgian language to the game
SOUND
*Money sound played only on important events
*Air brake sound fixed
STEAM
*Game will pause when Steam overlay appears
*Steam notifications are positioned on the opposite side of the screen than Route Advisor
MODDING
*New sector based map format which supports simultaneous modifications by more than one user and local extensions as long they operate in separate sectors.
*Many definition lists (e.g. types of AI trucks) can be now simultaneously extended by more than one mod.
*As result of multiple changes it is now possible to have more than one reverse speed in modded trucks.
http://storefront.steampowered.com/v/gfx/apps/227300/capsule_467x181.jpg (http://store.steampowered.com/app/227300/)
More... (http://store.steampowered.com/news/11074/)