Dota 2 Update - December 18th, 2015

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Dota 2 Update - December 18th, 2015

    * Improved Ward placement indicator.
    * Adjusted Fog of War visibility size for particle effects on Hand of Midas, Sand King's Sandstorm, Tidehunter's Ravage, Vengeful Spirit's Wave of Terror and Tusk's Ice Shards.
    * Fixed a general underlying issue that could cause various types of visual effects to appear through FoW (this fixes a certain class of visual effect bugs, but there are still a few edge cases we are working on).
    * Fixed an old bug where creeps would sometimes shortcut the lane if many trees were removed.
    * Fixed Illusions not benefiting from Scepter upgraded Marksmanship.

    * SFM: Fixed dota_685 and dota_desert maps not loading.
    * SFM: Fixed the game's current map pack from overriding the requested map in SFM.
    * SFM: Fixed bug where some bones weren't editable in the SFM (Axe, Omniknight, etc).

    More...
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