Team Fortress 2 Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Team Fortress 2 Update Released

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Extended Scream Fortress VIII to run through November 16th, 2016
    • Fixed a problem causing some players to receive the incorrect number of Merasmissions
      • Players should receive one Scream Fortress VIII Merasmission per day of the event, for a maximum possible of seven as of today
      • Players who received too few Merasmissions will be able to quickly catch up to the intended amount
      • A small number of players who received too many Merasmissions will not receive any for the next few days

    • Fixed the Tome of Merasmissions displaying an erroneous maximum number
      • All players will have the opportunity to receive twenty-six Merasmissions during this year's event, regardless of number of Merasmissions completed in previous years

    • Fixed a small number of unusuals that did not have the proper displayed quality (unique (golden name) instead of unusual (purple name))
    • Updated the model/materials for The El Paso Poncho
    • Fixed not seeing the correct display name for featured community maps (example: pl_fifthcurve_event vs. Brimstone)
    • Updated the localization files
    • Updated mvm_ghost_town to fix error models in the spawn rooms
    • Updated pl_fifthcurve_event (Brimstone)
      • Fixed RED players getting inside BLU's 2nd forward spawn
      • Fixed skull's teeth in hell being non-solid
      • Fixed hell's coffin tune and tiny spell song sometimes playing to the next round from previous round
      • Fixed some players dropping into hell's lava in rare cases
      • Fixed big pumpkin in RED 2nd base being non-solid

    • Updated pd_pit_of_death_event
      • Fixed an exploit which allowed players to enter the enemy spawn
      • Fixed enemy players teleported to the Underworld spawning in one another
      • Fixed finale particles not being drawn from certain distances
      • Fixed certain overlays not rendering
      • Increased damage over time dealt in the Underworld
      • Added climbable props to the platforms near mid
      • Added a nobuild to the area surrounding the portal
      • Added signs in spawns to make the second door more obvious
      • Adjusted respawn times so that the losing team will respawn faster
      • Adjusted health, ammo, and spellbooks around the map
      • Changed the Underworld buff to use the Purgatory buff from Eyeaduct
      • Players killed during the finale will now turn into ghosts
      • Decreased score limit from 5 to 4 points per player



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