Dota 2 Update - January 7th, 2021

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Dota 2 Update - January 7th, 2021

    ABILITY DRAFT CHANGES:
    =====
    • Fixed Greater Bash not working when drafted.
    • Fixed Io Spirits In/Out ability replacing other drafted abilities. This should fix any 0 second cool-down exploits with other abilities.
    • Fixed Fire Spirits not working with Shard.
    • Fixed being unable to cast Reverse Timewalk with Timewalk Shard.
    • Fixed Holy Persuasion not converting ancient creeps with Scepter.
    • Fixed Grave Keeper's Cloak not working with Shard.
    • Fixed Epicenter not getting the Shard upgrade.
    • Fixed Fissure Shard upgrade not working.
    • Pulse Nova Scepter upgrade now grants Nihilism.
    • Mana Void Scepter upgrade now grants Blink Fragment.
    • Macropyre Shard upgrade now grants Liquid Ice.
    • Fixed Spirit Form not granting Recall and Blinding Light when active.
    • Fixed heroes getting Spirit Form if Illuminate was drafted and a Scepter was gained.
    • Fixed Ransack not getting the Geostrike upgrade with Shard.
    • Summon Familiars Scepter upgrade now grants Silent as the Grave.
    • Skeleton archers now have a minimum attack range of 500 even when Burning Army is cast by melee heroes.
    • Take Aim and the Shadow Realm active now provide bonus range to melee heroes.
    • Spirit Bear now displays on the left side of the screen as an owned unit as well as in the post-game scoreboard. It's inventory will also be included in the net worth calculations of the owner hero.
    • Swashbuckle now splinters the attacks if Marksmanship is drafted and Scepter is active.
    • Poison Sting now only applies to the primary target when used with multi-target attacks.
    • Poison Sting no longer applies to attacks coming from any wards other than Plague Wards (Serpent Wards, Death Ward)
    • Fixed Infernal Blade applying damage and burn to buildings if you switch targets before the projectile lands.
    • Stifling Dagger now applies Infernal Blade if it is set to auto-cast.
    • Fixed Bash of the Deep triggering multiple times when ranged units had high attack speed.
    • Fixed Sacred Arrow launching from different positions depending on the hero. Will now always launch from center point of the hero.
    • Fixed Acorn Shot missing bounce targets for melee heroes.
    • Fixed Echo Stomp doing double the damage if Astral Spirit was also drafted. Note: Echo Stomp will still do both physical and magical damage values regardless of Astral Spirit being drafted.
    • Fixed some heroes getting stuck in looping animations (Ember Spirit, Magnus, Pangolier, Void Spirit).
    • Fixed giving Scepters to teammates (with Greevil's greed) removing your Shard granted ability.
    • Fixed attack abilities with a cost, spending that cost on multi-target attacks that don't proc modifiers (Split Shot, Flak Cannon).
    • Fixed Lil' Shredder stacks being consumed too quickly when using Medusa's Split Shot.
    • Fixed Bash of the Deep counting up from Marksmanship Splintered attacks.
    • Fixed Walrus Punch FX sometimes getting stuck on targets for the duration of the game.
    • Fixed Duel ending early if Berserker's Call was on the target.
    • Fixed Invoker & Hoodwink not getting access to the talents when they drafted their own spells.
    • Fixed talents missing from Wraith King, Omniknight & Beastmaster.
    • Fixed being unable to click anything for the first few seconds of the game.
    • Fixed Coaches crashing during drafting stage.
    • Fixed private lobbies crashing after the draft if there wasn't 10 players.
    • Fixed various inaccurate scepter/shard markers on draft screen as well as missing or wrong Aghanim's tooltips.

    More...
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    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

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