Left 4 Dead 2 - Update

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Left 4 Dead 2 - Update

    An update has been released for Left 4 Dead 2.

    - Quick Match option for all modes allows players to prefer "Official Servers Only" or "Any Servers"
    - Added localized UI and subtitles for Vietnamese
    - Increased string commands per second limit to fix some false disconnects
    - Prevent manually initiating some talker responses that trigger longer conversations
    - Fixed color correction for some maps where it was missing or incorrect
    - Fixed melee animation while carrying a fireworks crate
    - Fixed M60 not using the correct walk calm animation
    - MP5 changed to the slightly better rifle reload animation
    - SG552 changed to use assault rifle animations and military sniper zoom animations
    - Fixed incorrect sound cue for player infected when a survivor dies
    - Changed some mob onslaughts to classic panic events in the L4D mutation
    - Boomer bile slows tanks in Tank Run mutation
    - Several Rocket Dude mutation fixes and performance improvements
    - New survivor alert response rules for intense combat situations
    - Scripting:
    • Fire the "KilledZombie" response concept when killing a Witch.
    • New "EntityOutputs" class containing functions to manipulate entity output connections.
    ? GetNumElements, GetOutputTable, HasOutput, HasAction, AddOutput, RemoveOutput
    • Expanded response rules testbed.

    More...
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