Team Fortress 2 Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Team Fortress 2 Update Released

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed Dragon's Fury projectiles colliding with other projectiles
    • Fixed Dragon's Fury, Short Circuit, and tf_projectile_energy_ring projectiles colliding with func_lod entities
    • Fixed tf_projectile_energy_ring projectiles not colliding with tf_generic_bomb entities
    • Fixed an exploit related to opening the ConTracker while the taunt menu is open
    • Fixed an issue with props and team colors when taunting with Australium weapons
    • Fixed servers not being able to load Mann vs. Machine .pop files for workshop maps
    • Fixed not being able to apply Strange Parts to the Battery Canteen and other Strange powerup bottles
    • Fixed large bundle descriptions being clipped in the Mann Co. Store
    • Fixed Halloween: Voices From Below spell not working correctly with the Taunt: Bad Pipes
    • Fixed a sound bug related to using The Huntsman and the Taunt: Zoomin' Broom
    • Fixed players receiving knockback from enemy weapons during a truce
    • Updated Mann vs. Machine mode
      • Fixed an infinite health exploit for Snipers using The Razorback
      • Fixed the incorrect .pop file being loaded during map change when using tf_mvm_missioncyclefile

    • Updated the Strange ranks for the Razorback to be similar to the Manntreads
    • Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the materials
    • Updated/Added some tournament medals
    • Updated the localization files
    • Updated koth_synthetic_event
      • Fixed some prop pop in
      • Added backup check to try to make sure the point is set to neutral when the toastmaster spawns
      • Increased volume of toastmaster summon sounds to make it more obvious when he spawns

    • Updated pd_farmageddon
      • Updated scarecrow logic to make damaging them more consistent
      • Fixed incorrect farmer line playing sometimes when the cap opens
      • Added func_respawnflag back to the acid area in cap zone that mysteriously vanished
      • Fixed some floating props and beams
      • Added team specific teleporter destinations for teleporting players out of the cap zone when a round is over. This should stop players getting stuck in each other.
      • Cap point open sprite should no longer appear at the start of a round if the cap opened during "waiting for players"
      • Blocked off sentry spot under the ramps at mid because it was too advantageous

    • Community request
      • Added new item_teamflag ouputs OnPickup1, OnDrop1, and OnCapture1 that fire outputs with the player as the activator



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