Team Fortress 2 Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Team Fortress 2 Update Released

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Added missing list of authors for arena_lumberyard_event
    • Fixed the Crook Combatant hiding the Scout's dog tags
    • Fixed some sound script entries not playing because they were looking for .wav instead of .mp3
    • Fixed BLU Scout using the incorrect team color pants
    • Fixed some props_farm models using an incorrect surfaceprop setting
    • Updated the large version of the backpack image for The Fast Learner to be consistent with the small version
    • Updated the schema entries for The Hound's Hood and the Thrilling Tracksuit to remove unused settings
    • Updated a couple of the community console images to fix missing nomip/nolod settings
    • Updated Freaky Fair's expert contract to be "Win a round on Freaky Fair"
    • Updated the Fleet Commander and Delldozer to fix import problems from the previous update
    • Updated arena_lumberyard_event
      • Fixed mini-crits being removed from the last player standing if they used the Crit-a-Cola
      • Added missing navigation mesh
      • Fixed areaportal windows in spawn fading in too early
      • Fixed cases where players would get stuck on the setup doors
      • Adjusted prop fades

    • Updated cp_darkmarsh
      • Lowered spell spawn timer (from 180 seconds to 120 seconds)
      • Spells that spawn outside respawn rooms will disappear after 30 seconds of not being picked up
      • Added several more pumpkin bomb spawn points
      • Fixed portcullis doors turning pitch black when opening
      • Lowered RED respawn wave time for the last point (from 10 to

    • Updated tow_dynamite
      • Fixed an ammo pick-up differ on BLU side
      • Added a missing wagon wheel on BLU side
      • Added Tug of War objective strings
      • Made the jump pad's deathpits deeper
      • A new critter has arrived

    • Updated pd_circus
      • Fixed spell books being prompted despite none spawning in the map
      • Reduced points per player from 6 to 5
      • Reduced distracting lighting and details around the inaccessible areas of the circus
      • Fixed being able to place teleporters too close to spawn doors
      • Fixed erroneous collisions
      • Fixed small displacements cutting through walls
      • Fixed some gaps in geometry



    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Added missing list of authors for arena_lumberyard_event
    • Fixed the Crook Combatant hiding the Scout's dog tags
    • Fixed some sound script entries not playing because they were looking for .wav instead of .mp3
    • Fixed BLU Scout using the incorrect team color pants
    • Fixed some props_farm models using an incorrect surfaceprop setting
    • Updated the large version of the backpack image for The Fast Learner to be consistent with the small version
    • Updated the schema entries for The Hound's Hood and the Thrilling Tracksuit to remove unused settings
    • Updated a couple of the community console images to fix missing nomip/nolod settings
    • Updated Freaky Fair's expert contract to be "Win a round on Freaky Fair"
    • Updated the Fleet Commander and Delldozer to fix import problems from the previous update
    • Updated arena_lumberyard_event
      • Fixed mini-crits being removed from the last player standing if they used the Crit-a-Cola
      • Added missing navigation mesh
      • Fixed areaportal windows in spawn fading in too early
      • Fixed cases where players would get stuck on the setup doors
      • Adjusted prop fades

    • Updated cp_darkmarsh
      • Lowered spell spawn timer (from 180 seconds to 120 seconds)
      • Spells that spawn outside respawn rooms will disappear after 30 seconds of not being picked up
      • Added several more pumpkin bomb spawn points
      • Fixed portcullis doors turning pitch black when opening
      • Lowered RED respawn wave time for the last point (from 10 to

    • Updated tow_dynamite
      • Fixed an ammo pick-up differ on BLU side
      • Added a missing wagon wheel on BLU side
      • Added Tug of War objective strings
      • Made the jump pad's deathpits deeper
      • A new critter has arrived

    • Updated pd_circus
      • Fixed spell books being prompted despite none spawning in the map
      • Reduced points per player from 6 to 5
      • Reduced distracting lighting and details around the inaccessible areas of the circus
      • Fixed being able to place teleporters too close to spawn doors
      • Fixed erroneous collisions
      • Fixed small displacements cutting through walls
      • Fixed some gaps in geometry



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