Team Fortress 2 Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Team Fortress 2 Update Released

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Reverted BLU Scout pants fix because it conflicts with too many existing cosmetics
    • Updated the Fleet Commander again to fix import problems from the previous update
    • Updated the Phantom Plague and Haunting Haze Unusual effects to fix sometimes spawning away from the player
    • Updated cp_freaky_fair
      • Fixed issues related to the gamemode logic
        • Reapplied check that was mistakenly removed to check if the player is actively buying upgrades in a station or not
        • Implemented new custom system to refund upgrades to hopefully address inconsistencies both in-round and across rounds
        • Implemented logic to handle mismatches in recorded vs actual currency values when leaving the upgrade trigger and having not accepted de-bought upgrades
        • Reverted code to do with Ghosts and Sentry busters to fix bugs related to their effects not de-applying
        • Implemented a way to force kill players to address edge cases where you could survive as the sentry buster past their explosion (Thanks MilkMaster!)
        • Improved the logic which checks if you can apply a new potion effect to yourself to address bugs where effects can overlap
        • Fixed sniper and demo shields not having their upgrades cleared
        • Fixed canteens not having their values cleared when refunding whilst not equipped

      • Increased the height of the skybox
      • Increased last point capture time from 6s to 7s
      • Changed some clipping to stop giants from building on roofs
      • Smoothed out a divot (Thanks Midnite!)

    • Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
      • General
        • Re-encoded all Zombie Infection sound effects as .WAV
          • This fixes issues with sound effects not playing correctly and spewing errors in the console

      • Bug fixes
        • Fixed a bug that caused Sniper's Spit Pool to deal much more damage than intended
        • Fixed a bug that caused team names to not display correctly when playing on mp_tournament mode
        • Fixed a bug where Engineer would sometimes scream like a charging Demoman while throwing an EMP Grenade

      • Zombie Changes
        • Sniper's Spit Pool damage vs Survivors no longer stacks when standing in multiple zones
        • Zombie Heavy is no longer immune to Critical Hits
        • Zombie Heavy's max health raised to 525 (from 450)
        • Zombie Pyro's max health raised to 250 (from 175)
        • Zombie Pyro now drops a medium health kit on death

      • Survivor Changes
        • Crossbow weapons no longer have a flat damage multiplier against Zombies
        • The B.A.S.E Jumper can no longer be deployed if you are one of the last three survivors
        • Jumper Weapons can no longer store reserve ammunition

    • Updated zi_murky (additional changes)
      • Added more respawn room triggers around the new spawn zones



    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Reverted BLU Scout pants fix because it conflicts with too many existing cosmetics
    • Updated the Fleet Commander again to fix import problems from the previous update
    • Updated the Phantom Plague and Haunting Haze Unusual effects to fix sometimes spawning away from the player
    • Updated cp_freaky_fair
      • Fixed issues related to the gamemode logic
        • Reapplied check that was mistakenly removed to check if the player is actively buying upgrades in a station or not
        • Implemented new custom system to refund upgrades to hopefully address inconsistencies both in-round and across rounds
        • Implemented logic to handle mismatches in recorded vs actual currency values when leaving the upgrade trigger and having not accepted de-bought upgrades
        • Reverted code to do with Ghosts and Sentry busters to fix bugs related to their effects not de-applying
        • Implemented a way to force kill players to address edge cases where you could survive as the sentry buster past their explosion (Thanks MilkMaster!)
        • Improved the logic which checks if you can apply a new potion effect to yourself to address bugs where effects can overlap
        • Fixed sniper and demo shields not having their upgrades cleared
        • Fixed canteens not having their values cleared when refunding whilst not equipped

      • Increased the height of the skybox
      • Increased last point capture time from 6s to 7s
      • Changed some clipping to stop giants from building on roofs
      • Smoothed out a divot (Thanks Midnite!)

    • Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
      • General
        • Re-encoded all Zombie Infection sound effects as .WAV
          • This fixes issues with sound effects not playing correctly and spewing errors in the console

      • Bug fixes
        • Fixed a bug that caused Sniper's Spit Pool to deal much more damage than intended
        • Fixed a bug that caused team names to not display correctly when playing on mp_tournament mode
        • Fixed a bug where Engineer would sometimes scream like a charging Demoman while throwing an EMP Grenade

      • Zombie Changes
        • Sniper's Spit Pool damage vs Survivors no longer stacks when standing in multiple zones
        • Zombie Heavy is no longer immune to Critical Hits
        • Zombie Heavy's max health raised to 525 (from 450)
        • Zombie Pyro's max health raised to 250 (from 175)
        • Zombie Pyro now drops a medium health kit on death

      • Survivor Changes
        • Crossbow weapons no longer have a flat damage multiplier against Zombies
        • The B.A.S.E Jumper can no longer be deployed if you are one of the last three survivors
        • Jumper Weapons can no longer store reserve ammunition

    • Updated zi_murky (additional changes)
      • Added more respawn room triggers around the new spawn zones



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