Nation Red Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Nation Red Update Released

    Updates to Nation Red have been released. The updates will be applied automatically when your Steam client is restarted.

    New Features
    • New AA-12 Automatic Shotgun with 20-round drum magazine
    • Completion-based Missions. Get up to 5 stars for each completed mission, each star increases the mission replay difficulty by 50%
    • New larger Free Play maps which will also be used in on-line coop
    • New achievements: Itemizer, Thinning The Horde, One Trick Killer, Well Supplied, FlatLiner
    • New zombie hostile
    • Second local coop mode with seperate XP and leveling up per player so you can build two completely different players
    • Friendly Fire option in local coop (will also be in on-line coop)
    • Sentry Guns in Barricade Mode can be upgraded to weapon stations
    • Flamethrower more effective and more accurate visuals
    • Add option to view Friends leaderboards
    • Increase in 'zombie-free time' between waves in Barricade mode
    • Zombie contact will now push/knock the player back. If you run through a zombie horde, you'll need to fight through them.
    • Support for 2 additional mouse buttons (meaning 5 buttons can be assigned)
    • .44 Magnum penetration increased from 2 to 3 zombies max. Sound effects redone
    • Nailgun projectile damage 30% higher. Nailgun sfx reworked
    • Beretta penetration power increased
    • More XP per kill for some zombies, incl. Machinegun Boss and Zombie suicide bomber
    • Sentry Guns overhauled; guns need to be completely reloaded before firing can restart
    • Dual-use weapons can be fired individually (Dual Glock, Dual Uzi)
    • Kicking zombies now makes them spurt blood
    • Increased the amount of weapon drops. Since more and more weapons are in the game, it will now be easier to pick them all upIncreased the CounterBlow perk damage

    Fixes
    • Strategic Mode: trying to select a perk after the maximum 10 perks pauses the game
    • Two menu Gui issues. Should've done this in the previous update
    • Auto-Perk issue where a game restart didn't reset the perk list
    • Fixed two exploits/tricks reported
    • Adjusted lifespan of sentry guns when Engineer/Powerup Extender is active
    • Bullet Time affects powerups which last longerHeavy Ammo now accurately affects all weapons


    More...
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