Trine 2 Beta Updated

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Trine 2 Beta Updated

    Trine 2 Beta 3rd update 14 November 2011:

    Major improvements:

    - added controller configuration

    Technical:

    - added framerate counter (options.txt in %APPDATA%/Trine2, set "ShowFPS" to true)
    - added graphics quality options (low-end settings work)
    - fixed several "sky models" (seams etc)
    - fixed several grappling hook target helpers
    - fixed physics/animation timing if framerate dropped below 30
    - fixed various issues for non-wide resolutions (incl. shadow projection)
    - fixed a crash related to ending a multiplayer game
    - fixed a crash related to exploding barrels
    - fixed sound effects being muted after resuming the latest save
    - fixed Knight's animation sync
    - fixed Achievement detection for air flow
    - fixed Upgrade menu (Monster levitation/Charge popup reset; ESC logic; texture color bleeding/stripe)
    - fixed Pause menu "(B) Return" button add for PC (for gamepads)
    - fixed Gameover menu failsafes
    - fixed controller breakdown if changed on the fly in the Tutorial
    - fixed grappling hook issues (visualization/animation)
    - fixed a mouse wheel direction problem
    - tweaked minor things in Forlorn Wilderness; static collisions, camera areas

    Multiplayer:

    - improved network throttling
    - fixed ice shattering effect not being displayed for clients
    - fixed players warping to wrong position (0,0,0) when dying in a multiplayer game
    - fixed random frame rate drops during a multiplayer game
    - fixed "ghost lobbies" appearing in the lobby list
    - fixed server list pinging

    Usability:

    - changed upgrade menu bind to TAB (used to be I)

    Misc:

    - added a couple of credits



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