Sword of the Stars II: Lords of Winter Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sword of the Stars II: Lords of Winter Update Released

    r17948b

    *** This update hasn't been tested extensively on old save games. ***

    Critical fixes:
    - Fixed a bug that prevented income from being generated when doing a feasibility study.
    - Fixed a crash that could occur when trying to automatically distribute sliders from a hidden slider.
    - Fixed a crash with support missions trying to open a dialog twice in a turn.
    - Fixed a crash that would occur if closing the game while it was booting up.
    - Fixed a von neumann crash caused by the faction running out of resources for a new collector fleet.
    - Fixed an issue with crashing gem/forge world events from trying to apply moral bonus.
    - Drones can now be designed and assigned to ships.
    - Battle Riders may now be launched and recovered via their weapon icons in combat.
    - Combat turn flow was rewritten. All combat queries are now answered at once, and then all combat simulations play out.
    - Fixed a bug that stopped biome colonizers from improving terraforming values.

    Other fixes:
    - Fixed a recent issue where only the default player profile would be used.
    - Fixed tech requirements on a few freighter ship sections.
    - Removed "freighter" designation from ship sections to which it was incorrectly applied.
    - Tarka freighter savings cost has been reduced from 1.5-million to 150,000.
    - Leviathan stats have been improved.
    - Tweaked turret arcs on a number of ship and station sections.
    - Stations whose crew die off stop rotating in combat.
    - Patrol battle riders now follow their tenders better.
    - Fixed an issue where battle riders were not swarming around stations effectively.
    - Fixed feasibility speech cues from using wrong speech library.
    - Fixed admiral driven speech to use proper case.
    - Fixed researching sound.
    - Fixed research completed early sound cue.
    - Fixed the battle draw and winning battle speech cues.
    - Fixed under-the-hood sliders to automatically reset themselves to zero.
    - Fixed an issue with swarmers trying to assign themselves to systems with no planets.
    - Fixed an issue with the flock bonus not being used as a percentage.
    - Moved the overharvest warning event to the correct location to stop it spamming every time the IO was queried.
    - Fixed an issue that caused the gem and forge world events to spam.
    - Fixed battle manager bug when entering system with no Naval base.
    - Made visual culling much more subtle on star map to avoid labels popping in and out.
    - Cleaned up view filter modes, populated list through code instead of through xml.
    - Fixed issue in battle manager where station slots where being displayed even if no CP was available.
    - Properly hooked up Mission/Engine section name display to riders in rider manager.
    - Combat ready animations no longer loop incorrectly on ships.
    - Save games should stay significantly smaller now due to the disabling of a debug feature that was storing a detailed history of all previous changes.
    - Fixed a visual issue where tracking torpedoes would draw erroneous lines across the screen.
    - The trade view filter on the star map now shows different icons for star systems.
    - Fixed a bug that caused the admirals to return an incorrect admiral prefix to sound cues.
    - Fixed a bug where Liir Naval Stations were displaying Hiver station assets.
    - Fixed visual jitter for battle riders returning to tender.
    - Fixed an issue where turn events were not displaying for some.
    - Fixed various sizing bugs in GUI lists.
    - Protean pods will return attacks.
    - Fixed incorrect terrain names in Clouds and Ring star maps.

    Other changes:
    - New entries have been added to the encyclopedia's Galactic Atlas.
    - Added new weapons: Blast Storm Missile, Polaris Blast Beam Missile
    - Added new Rift star map.
    - Added the ability to skip camera transitions with the escape key.
    - Added a tutorial help screen for trade.
    - Added Zuul freighters.
    - Added missing Von Neumann PD weapons.
    - Adjusted station visibility distances for combat.
    - Added default ship names for command ships, bore ships, and gate ships.
    - Implementation of initial, new post combat dialog.
    - Added trade Modifier for trade distances.
    - Added a table to keep track of trade results to stop clients from not being able to see trade.
    - Stopped the ability to trade with someone you are at war with.
    - Increased the max planet range for provinces by 1 ly.
    - Added a configuration ability for disabling the main menu combat scene. There is no user interface for this diagnostic option, but it can be modified at your own risk in

    '%localappdata%\Sword of the Stars II\settings\settings.xml' by adding or modifying the LoadMenuCombat element with a True or False value.
    - Added launch effects for planet-to-orbit weapons.
    - Added "Reserve Slot" label to reserve rider slots.
    - Added events for post combat.
    - Added realtime feedback to trade slider adjustment in trade view.
    - Added filter to battle rider manager to display only carriers in widget.
    - Added color coding to riders in rider manager.
    - Added max flock bonus to strat mods and hooked it up to morrigi drive tech.
    - Added a function for adding orbits with orbit numbers.

    Key known issues:
    - There is no post-combat popup.
    - Screen transition time still slow for some.
    - Game not running in 64-bit for some (running 32-bit works).
    - Looking for people unable to connect to GameSpy for MP.



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