Sword of the Stars II: Lords of Winter Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sword of the Stars II: Lords of Winter Update Released

    r18221b
    ------

    *** This update hasn't been tested extensively on old save games. ***

    Critical Fixes:
    + Improved turn times, especially for games with a large number of systems or players.
    + Fixed an issue in combat that was preventing players or AI from issuing waypoints for ships.
    + Fixed a crash the could occur when issuing orders to a ship with no crew.
    + Fixed a crash when entering combat with a beam-equipped planet.
    + Fixed an rare crash when entering combat that could be caused by destroyed turrets.
    + Fixed a combat AI crash related to ship formations.
    + Fixed a potential lock-up at the end of combat.
    + Initial pass at Diplomacy mechanics and interface.
    + Treaty and Declare War options are now available in the diplomacy screen.

    Other Fixes:
    + Fixed minor issues with the players list in the lobby.
    + Fixed a server browser issue where more players than the max allowable would be displayed for a game.
    + Fixed known issues with combat AI not detecting enemy ships.
    + Fixed known issues where AI controlled ships could get stuck navigating around planets.
    + Fixed an issue where AI ships could fly into planets when performing fly-by maneuvers.
    + Combat AI will now attempt to lead targets when in pursuit instead of lagging behind.
    + Fixed minor issues with the Von Neumann Collector AI.
    + Fixed an issue that was preventing combat AI from listening to defense objectives.
    + Fixed a minor issue with Protean AI that would cause Proteans to venture too far from their planets in pursuit of targets.
    + Protean AI will now engage multiple targets.
    + Scattered AI task groups will now attempt to regroup when they get too scattered.
    + Civilian ships will now attempt to evade enemies unless they are the only ships left in combat.
    + Randomized AI patrol directions.
    + Fixed intermittent bug where ships in weapon test would not fire after a round of multiplayer combat.
    + Fixed an issue where a ship coming into combat with a dead module or turret would still get benefits of that module or turret.
    + Fixed a number of turret errors (placed inside ship, placed backwards, etc.)
    + Fixed Torpedo and Barrage ship sections to remove possibility of accidental torpedo imapacts when firing.
    + Fixed an issue where destroyed ship sections were coming into combat with modules and weapons.
    + Fixed the issue where unlocked Steam achievements were not being published. The game will post all currently unlocked achievements the first a players starts it after the update.
    + Fixed the issue where the steam overlay was not available in many cases.
    + Ships now drop out of overthrust when they reach their destination.
    + Ships awaiting docking of riders will now slow to 50% speed during the process.
    + Overthrust now prevents the launching of riders, and ships now recall riders before going in to overthrust.
    + Fixed a number of log file spam issues.
    + The System Killer will no longer run into stations.
    + Fixed bug where design name would be different than default if no name was entered.
    + Restricted prototypes to their own build orders.
    + Changed design display style and added delete buttons to items.
    + Made fleet summary button disable on end turn.
    + Added fleet summary dialog.
    + Added skills to initial admirals.
    + Added tooltips to admiral traits in admiral manager.
    + Removed preferred fleet icon from various places where it should not show up.
    + Ship prototypes are now class-specific.
    + Constrained drone turret arcs.
    + Ballistic weapons now only collide with deflectors and graviton shields.
    + Energy weapons now only collide with disruptor and meson shields.
    + Increased costs of technologies by about 20-30% in general.
    + Many minor tweaks to weapons.
    + Various minor weapon and ship section art fixes.
    + A loading screen is thrown up when transitioning back to the main menu.
    + Drone designs no longer get random faction names.
    + Fixed build order removal.
    + Locust menaces are now implemented.
    + Fixed an issue where muzzle node scaling was doing odd things to weapon effects.
    + Fixed an issue where some beams were firing backwards due to negative scaling factors.
    + Fixed an issue where idle animations were not playing in the weapon test screen.
    + Fixed an issue where ricochects were no longer occurring.
    + Fixed missing module icona and descriptions.
    + Added module information display classes
    + Fixed bug in battle manager when entering with both your own and enemy colonies in the system
    + Added module information display to build screen
    + Introduced new color scheme for build items.
    + Fixed a bug where players from previous games could show up in the diplomacy screen for subsequent games.

    Other Changes:
    + By popular request, a SotS1 Human avatar makes it's return.
    + Added turret viewing filters to the design screen.
    + Rotation of the ship in the design screen is now constrained to a single axis.
    + Added more obvious differentiation between prototyped and non prototyped designs.
    + Added color coding to admiral trait display in admiral manager.
    + Diamond icons now show up for ships at a distance in combat.
    + It is now possible to configure options for ship sections in the design screen.
    + Weapons can now be configured on ships in the design screen by clicking points on the ship model as well as the icon itself.
    + Added tutorial pop-up for Diplomacy screen.
    + It is now possible to scrap ships by clicking the trash can icons.
    + Selected design weapons are now displayed in the build screen.
    + Improved module selection in the design screen.
    + Added new star map: Jax.

    Key known issues:
    - Default options are not being enforced in the design screen.
    - Scrapping ships does not yet yield bonuses.
    - AI is not assigning design options correctly.
    - When playing in single-player mode with the end turn delay, UI elements do not get locked out between turns.
    - The game is not allowing alien habitation modules to be constructed even after encountering other players.



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