Dota 2 Update Imminent

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Dota 2 Update Imminent

    Updates to Dota 2 are imminent. Fixes will include:

    HEROES
    • Added Lifestealer!
    • Alchemist: Fixed Chemical Rage not changing his base mana regeneration.
    • Alchemist: Fixed Goblin's Greed working on buildings.
    • Alchemist: Fixed various delays on his spells.
    • Axe: Fixed Berserker's Call to properly force affected invisible enemies to attack.
    • Batrider: Fixed level 4 Sticky Napalm making turn rate faster rather than slower.
    • Badrider: Fixed Flamebreak being able to knock Roshan out of his area.
    • Beastmaster: Fixed base damage.
    • Beastmaster: Fixed Wild Axes potentially getting stuck in the world.
    • Bloodseeker: Fixed Thirst working on illusions.
    • Bloodseeker: Fixed a bug with Rupture against magic immune enemies.
    • Bloodseeker: Fixed Rupture hurting you while you are cycloned.
    • Chen: Fixed Holy Persuation allowing Wildkin's channeled Torando to go uninterrupted.
    • Dark Seer: Fixed being able to Surge magic immune allies.
    • Doom: Fixed neutral critical strike ability from affecting wards.
    • Jakiro: Fixed Liquid Fire working with Illusions.
    • Leshrac: Fixed Pulse Nova not toggling off when you run out of mana
    • Necrolyte: Fixed Heartstopper Aura damaging wards.
    • Puck: Fixed a bug with Phase Shift that could let you use it an infinite number of times.
    • Puck: Fixed endless Phase Shift during Chronosphere.
    • Pudge: Fixed Rot doing continuing to do damage after you die.
    • Warlock: Fixed Golem's Immolation not doing any damage.
    • Windrunner: Fixed Powershot killing Couriers.Enabled Alchemist in Captain's Mode.

    GAMEPLAY
    • Fixed Manta Style images not carrying over Chemical Rage buff.
    • Fixed Repel/Purge stopping Battery Assault.
    • Fixed Repel/Purge removing Ghost Ship allied buff.
    • Fixed Repel/Purge removing various consumable buffs.
    • Fixed invisibility state on minimap toggling off if you walked near an enemy sentry ward (or other source of true sight).
    • Fixed Ethereal Blade and Ghost Scepter not sharing cooldown.
    • Fixed teleport scroll not dispelling item ethereal buffs.
    • Fixed evasion not being disabled properly under Doom/Chronosphere.
    • Fixed minimum damage check on Mjollnir's Static.
    • Illusions now copy the toggled state of inventory items on spawn (Armlet, Radiance, Basilius, etc.)
    • Fixed the following auras' interactions with Siege units: Necronomicon, Assault, Mekansm, Vladmir.
    • Fixed Mekansm not healing Siege units.
    • Fixed collision size on Nether Ward being too big.Fixed Roshan bashing wards.

    INTERFACE
    • Fixed the -wtf cheat command not working.
    • Fixed spawncreeps to not spawn more creeps if there are already more than 75 creeps alive on the map.
    • Hooked up item aliases in shop search! You can enter 'bkb' for Black King Bar, 'gg' for branch, and much, much more.
    • Hero Picker: Added skill icons to the hero summary page.
    • Hero Picker: Moved lore to its own tab.
    • Added hero picker to the Learn tab.
    • Fixed bug where some long tooltips were getting truncated.
    • Item tooltips in the game end screen now show the item level.
    • Spectator items panel now shows item level.
    • Player names and colors are now filled in before the player selects a hero. Previously the row would be blank until a hero was chosen.
    • Fixed crash when clicking on an empty slot in the top bar.
    • Fixed a crash when clicking in the minimap area before the map has loaded.
    • Fixed hang on exit.
    • Removed the timer between clicks to self-cast abilities and items that are able to quick-cast.
    • Adjusted default hotkeys (please note that hotkeys will be influx for a while, so you may need to rebind them from time to time).
    • Fixed default camera settings to not glide/skate.
    • Party display now shows the number of pending invites.
    • Added page showing your win and loss counts with each hero.
    • The chat channel list is now sorted.
    • Increased number of users per regional chat channel.
    • Your Friends list shows when a friend is finding a match.Fixed some legacy key issues.

    MATCHMAKING
    • Players that have been waiting a long time get some priority when finding a match.Players in the low priority pool try to match players that are closer to their actual rating.

    VISUALS
    • Fixed Sven's Storm Bolt coming from the wrong hand.
    • Fixed stunning knock back modifiers not having a stunned effect.Fixed Windrunner not playing her Focus Fire run animation.

    DOTA 2 BOTS
    • Added new client-bot-debugging command: dota_bot_dump_state. With no parameter, it will dump the general state of all bots. With a (partial) name of a hero supplied, it will dump more detailed information about the state of that specific hero's bot.
    • Enabled a small action delay to better mimic human reaction time.
    • Bots will now save for and use Buyback.
    • Bots should no longer focus too much on wards, and will no longer try to use abilities on them.
    • Added a per-hero aggression factor, which hopefully will help keep poor Crystal Maiden alive a bit more.
    • Improved Vengeful Spirit bot's Nether Swap usage - she should be better about swapping heroes that are getting away.
    • Fixed case where bots would use TP scrolls to port short distances when retreating.
    • Bots will no longer use a TP scroll or Travel Boots when nearby enemies have stuns available.
    • A number of bots will now harass with long-range stuns/abilities when defending a tower and waiting for allies to arrive.
    • When chasing an enemy that blinks away, bots will no longer have perfect knowledge of where they blinked.
    • Fixed case where bots were failing to path back into their fountain (specifically when trying to pull creeps into the fountain).
    • Bots will now try to kill enemy couriers.
    • Fixed bug where bots were not trying to avoid linear projectiles like Mirana's Arrow and Pudge's Hook.
    • Fixed case where a bot with a full inventory (and not willing to drop anything) would get deemed the best bot to pick up an item, causing no one to pick it up.
    • Bots now know if they have mini-stuns on their attacks, and are more likely to attack enemies who are channeling.
    • Bots will no longer buy dust/gem in response to an enemy having an invisibility rune.
    • Bots now take avoidance into account when destroying items the enemy team has dropped, so they should no longer dive for them.
    • Bots should now avoid standing in Sand King's Sandstorm.
    • Earthshaker bot should be better at fissuring fleeing enemies.
    • Fixed case where a bot could get stuck trying to purchase an item at the side shop that's also available at the secret shop.
    • Fixed bots standing in a healing aura when high health rather then retreating to retrieve their items.
    • Made carries better able to interrupt their farming to retrieve items from their stash or the secret shop.Made bots better about doing Roshan if a human pings him.


    More...
    ------------------------------------------------

    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

    ------------------------------------------------
    \\\ ///
    ( @ @ )
    .....o00o.(_).o00o.....


    ------------------------------------------
Working...