Sword of the Stars II: Lords of Winter Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sword of the Stars II: Lords of Winter Update Released

    r18454b
    ------

    - Fixed crash when launching drones in weapon test screen, backing to design screen, and then switching mission sections
    - Fixed crash caused by opening battle manager at a system where platforms are available for placement.
    - Fixed crash that could occur when destroying weapons in combat.
    - Fixed crash at end of turn when offering treaty
    - Fixed occasional crash due to Main Menu combat
    - Enemy AI will prioritize faction opponents over random encounters when choosing stance
    - Strat AI will now prefer to enter conquering stance over expansion when past the war threshold.
    - Modified the calculation for AI expansion factor, it will no longer take into account unexplored systems.
    - Various adjustments to enemy AI's decision-making process
    - Various adjustments to enemy AI to properly utilized specialized weapons
    - Added combat UI for clicking on target locations for relevant weapons (Siege Driver, Detonating Torpedoes and COL).

    - Fixed bug where platforms weren't showing up in defense manager
    - Fixed bug where ships built with new Gate designs would not be available for the Gate mission.
    - Fixed a bug where dissolving a fleet would lead to empty fleets.
    - Seige Drivers working for all factions
    - Fixed known issues with mine laying in combat.
    - Fixed missing repair capacity on relevant ship sections.
    - Minelayer sections working for all factions
    - Fixed mine behaviour (depending on mine - tracking, etc.)
    - Fixed various Torpedo sections that weren't firing
    - Fixed arc of movement on all Zuul free-beam turrets
    - COL weapons added.
    - PD weapons now only engage PD targets
    - Targets engaged per turret, not per bank (allowing PD, Torps, etc. engage multiple targets)
    - Fixes for various weapon icons/names
    - Fixed handful of missing tech descriptions
    - Salvage missions are now properly being generated
    - Fixed prototype modifiers for Human faction
    - Fixed salvage profits
    - Fixed weapon cost calculation in designs
    - Ship option savings cost multipliers are now applied per section instead of per ship.
    - Fixed various diplomatic messages that weren't displaying
    - Fixed incorrect calculation of turret efficiency based on power and crew.
    - Technical knowledge now gathered during combat
    - Research progress now displayed in Research screen
    - Completed technologies now clearly marked in green
    - Fixed bug where players were unable to build habitations for their own race
    - Fixed bug where Zuul players could build alien habitations
    - Allowable distance between systems in a province has been increased to 8-ly.
    - Fixed various turrets with odd parameters and placement
    - Fixed various weapons with odd parameters
    - Fixed Morrigi BR AM engine label (not a streak engine)
    - Added ability to set initial fire mode and target filter when creating a ship design
    - Any ships left in a removed fleet are now properly cleared
    - Introduced new Scan Satellites and Torpedo Satellites
    - Any remaining ships in a removed fleet will now be deleted
    - Fix to a constraint violation between diplomacy and turn events
    - Combat ready ships will increase the calculate strength of an empire more than utility ships
    - Fixed defense platforms not showing up in Combat
    - Fixed known issues with tracking speed on turrets
    - Introduced initial pass diplomacy requests and demands
    - Fixed a sound bug when constructing stations (event played when ordered, not completed)
    - Fix potential issue where system/planet killer would not avoid a station in its path
    - Added weapon panel configuration to design screen
    - Fixed known issues with direct-fire torpedoes behaving incorrectly
    - Fixed known issues where boarding pods and assault shuttles were not able to connect to ships
    - Fixed rider patrol paths around a star


    Known Issues
    *** This update breaks old save games. ***
    - Human faction unable to select typo of COL for COL section ships.
    - Slaves and system information are not yet hooked up to diplomacy.



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