Sid Meier's Civilization? V PC Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sid Meier's Civilization? V PC Update Released

    [MULTIPLAYER]
    - Significant improvements to general multiplayer stability.
    - Significant improvements to Hot-Join stability.
    - Multiplayer now using the same AI move caching as single player, improving turn-times significantly.
    - Lobby improvements: We now display game details in the lobby list (players in each game, map size, map type, DLC required, etc.).
    - Host can now kick players from the staging room when loading a save (if a player cannot return to a game, the game can now be continued by the rest of the players).
    - Found and corrected additional causes of Out-of-Sync.
    - Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to auto-heal it.
    - Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to generate endless City Strikes.
    - Exploit: Corrected an exploit that allowed a player to “lag” the UI to gain multiple free techs.

    [UI]
    - Change “Load Game” save sorting to be “Last Modified” by default.


    [BUGS]
    - When scrapping a unit, make sure any “cargo” units are scrapped as well.
    - When a unit is destroyed that is carrying another unit, make sure to kill both (missiles sometimes lingered).
    - Corrected a bug that was causing eliminated Civ’s to not generate notifications correctly.
    - Changed notification language for when a Research or Trade deal is cancelled due to the AI running out of funds to pay for it (per-turn deal), or are eliminated. It was currently displaying a “because of war” notification which is incorrect.
    - Corrected an issue that could cause unhappiness from city count and number of specialists to become incorrect over the course of a long game.
    - Changed Frigate obsolete tech to Combustion.
    - Fixed Korean science building exploit.
    - Fixed a problem with City Strike that gave the user the impression that they could not end their turn, when in reality, city strike was still active.
    - Crash: Fixed a crash that could occur in hot-seat when exiting to the main menu.
    - Crash: Fixed a crash that could occur when a unit was eliminated by standing too close to a Citadel.



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