Sword of the Stars II: Lords of Winter Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sword of the Stars II: Lords of Winter Update Released

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    r18757b
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    Critical Fixes:
    + Fixed a crash that could occur within the strategic AI could not determine which ships to construct for a fleet.
    + Fixed another crash related to selecting shield options in the design screen.
    + Mission estimates are back.
    + Fixed a crash related to fleet selection in the Battle Manager.
    + Fixed an issue where the star mapo camera could become locked after selecting a system for a diplomatic event.
    + Fixed a feasibility study crash.
    + Fixed mine frame rate issues.
    + Fixed mine audio issues.
    + Fixed frame rate issues when selecting large numbers of ships in combat.
    + Fixed an issue where fleet entry positions were not taking advantage of closer control zones.
    + Fixed the issue where game setup parameters were being lost when reloading a saved game.
    + Players rejoining hosted saved games will now be moved to their respective slots when possible.

    Other Fixes:
    + Strike missions against stations now require the targets to be in sensor range.
    + Added missing Ionic and Shield Breaker weapon attributes.
    + Fixed an issue where Siege Drivers were not causing damage.
    + Added missing psionic abilities to modules.
    + Added missing tactical sensor range to colonies.
    + Fixed an issue that stopped cancelled fleets from being able to be issued new missions right away
    + Fixed an issue that caused the autosave to save the wrong turn number
    + Fixed a trigger constraint with the von neumanns
    + Fixed issues with calculating fleet ranges.
    + Fixed an issue where the endurance rating for fleets was falling below one turn.
    + Boarding pods are no longer factored into fleet endurance calculations.
    + Armor display on the design screen now updates correctly when changing techs.
    + Fixed an issue where colonization missions would not resume after clearing enemies out.
    + Fixed the bug where non Zuul factions where getting node line collapse events.
    + Fixed issues with station module assignment.
    + Fixed a number of small resizing issues in fleet lists.
    + Added missing combat fleet placements for neutral encounters.
    + Fixed an issue where damaged ships entered combat destroyed sections not properly connected.
    + Fixed various boarding pod issues.
    + Fixed issues with weapon target leading.
    + Added missing economic and research efficiency connections.
    + Von Neumann homeworld starts hidden once again.
    + Fixed Fire Control and AI Fire Control section effects.
    + Fixed an issue where all weapons would fire immediately when coming out of overthrust.

    Other Changes:
    + Sensor memory and is now working.
    + Improved interfaces for all mission types except Station Construction and Upgrade.
    + Added features to the combat UI.
    + Introduced a Surveyed Systems view mode for the star map.
    + Reduced size of tactical star system.
    + Introduced surrounding behavior to combat AI.
    + Reduced structure of all ship sections.
    + Various weapon tweaks.
    + Made improvements to the research screen interface.
    + Added tooltips to all tech selections on the design screen.

    Key Known Issues:
    *** This update breaks old save games. ***
    - Deployed gates are not showing up in combat.
    - Some moon orbits are still incorrect.



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