Sword of the Stars II: Lords of Winter Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sword of the Stars II: Lords of Winter Update Released

    r18864b
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    Critical Fixes:
    + Fixed the crash that could occur in turn updates during AI fleet management.
    + Station sensor ranges are now enabled again.
    + Provinces are once again only visible once discovered.
    + Fixed known issues regarding rejoining games in the correct player slot.
    + Fixed the crash caused by fleets losing their supporting systems while in transit.
    + Enemy fleets no longer appear in the fleet manager.
    + Fixed an issue where ships could become stuck in a permanently spinning state.
    + Fixed issues relating to excessive force imparted by weapons.
    + Fixed the issue where clicking the menu button in the star map after entering the planet manager would lock out UI control.
    + Fixed the crash that could occur due to combat occurring at a star system with pending station construction.

    Other Fixes:
    + Fixed a number of Tarka ship and module art issues.
    + Fixed a neutral combat issue for systems involving more than 2 players and one player is neither at war nor allied with any other.
    + Fixed issues where weapons were not auto-targeting planets.
    + Fixed known issues where combat sensor data was shared incorrectly between players. There were some diplomatic edge cases here.
    + Fixed an issue where too much damage was being applied in simulated combat.

    Other Changes:
    + Drones now automatically launch from platforms.
    + Fleets now display sensor range bubbles once again.
    + Level four and five station structure values have been increased.
    + Added default names to AI fleets.
    + Added three new star maps: Duel, The Heavens and The SotsVerse.



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