Sword of the Stars II: Lords of Winter Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sword of the Stars II: Lords of Winter Update Released

    r18950b
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    Critical Fixes:
    + Fixed the known issues where ships would not respond to controls.
    + Fixed a design screen boarding pod-related crash.
    + Fixed an AI crash that could occur when issuing orders to fleets.
    + Fixed a crash related to Hiver AI trying to set Gate missions.
    + Fixed a crash that could occur when entering combat with police cutters.
    + Fixed the rare crash that could occur when previewing maps when creating a game.
    + Fixed the crash that could occur when combat salvage generated a special project.
    + Fixed a game lockup that could occur when entering combat at a system with no orbiting bodies.

    Other Fixes:
    + Fixed known issues where planet missiles and boarding pods were missing certain ship sections.
    + Fixed the issue where only one module of the same type would show up in the design screen.
    + Fixed some known Battleship rider issues with Leviathan class carriers.
    + Fixed Hiver, Human, and Liir boarding pod speeds.
    + Fixed Drone configuration issues with the Horde Drone Satellite.
    + Fixed incorrect display of armor in the design screen.
    + Fixed a couple issues causing different combat results at different time scales.
    + Fixed the launch pattern of planet missiles, which should lead to planet defenses being more effective.
    + Fixed the issue where feasibility could be displayed as 0%.
    + Fixed Meson Beam Length and the issue where its impact effects were not positioned correctly.
    + Fixed some issues where ships could fly over planets in combat.
    + Fixed the missing sound cue for relocate missions.
    + Fixed duplicate speech events for research breakthroughs.
    + Fixed an issue where the empire summary was counting fleets incorrectly.

    Other Changes:
    + Various weapon and section tweaks.
    + Sensor information is now shared by players in teams (allied for example) in combat.

    Known Issues:
    - Overlapping start points can occur at star systems with no orbiting bodies.



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