Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

    Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Source Engine Changes (TF2, DoD:S, HL2M)
    • Fixed a demo/replay playback crashChanged the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers.

    Team Fortress 2
    • Added the Aladdin's Private Reserve for the Demo
    • Fixed a bug where the Medic would lose his healing target's speed when deploying his ?berCharge while using the Quick-Fix
    • Fixed a bug that would cause some Team Spirit painted hats to show as black-painted in the Steam Community
    • Localized the team goal strings for cp_steel and pl_frontier
    • Added missing level_data strings to kill_eater_score_type elements in the GetSchema WebAPI response
    • Updated pl_frontier with author-submitted fixes:
      • small prop adjustments
      • several unsewn/gappy displacements fixed up
      • func_push altered below final capture point
      Undocumented changes: Updated all localization files


    More...
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