SOL: Exodus Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    SOL: Exodus Update Released

    - Decreased level load times
    - Various optimizations
    - If locking a missile on a target, and missile lock is then lost (out of view, changed target), user may release the missile fire button without firing a missile. This is only if they release the button before a new lock is acquired.
    - Docking penalty re-added
    - Added a visibility cone to the radar for easier readability for the time being.
    - Fixes for the afterburner sound sometimes playing constantly after use.
    - Virtual Mouse Joystick mode should now respect deadzone and sensitivity settings, though more work needs done still.
    - MAG cannon projectile speed increase
    - HADES Missile slight speed / health increase
    - Reduced chances lower difficulty enemy fighters will shoot missiles out of the air.
    - Increased speed of Gunships
    - Increased potency and accuracy of Gunship turrets
    - Mission 3 has gotten a complete revamp. No more transports to save and, in general, is much more action-orientated than before.
    - Mission 5 Gunship exit points moved further out from their spawn point allowing players enough time to kill them (this was needed due to their speed increase)



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